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Always-on DRM or always-online DRM is a form of digital rights management (DRM) that requires a consumer to remain connected to a server, especially through an internet connection, to use a particular product. The practice is also referred to as persistent online authentication.
DRM became a major concern with the growth of the Internet in the 1990s, as piracy crushed CD sales and online video became popular. It peaked in the early 2000s as various countries attempted to respond with legislation and regulations and dissipated in the 2010s as social media and streaming services largely replaced piracy and content providers elaborated next-generation business models.
A petition on Change.org is asking Microsoft to return Xbox One's always-online DRM Microsoft had received a lot of heat when it announced that Xbox One must phone home at least once daily or it ...
Sometimes, games require online authentication or have always-on DRM. [1] A notable incident concerning always-on DRM took place in 2021, surrounding the Windows release of Crash Bandicoot 4: It's About Time. Without a constant internet connection, the game's DRM disallows any play at all, even in single-player, which naturally drew ire. [11]
Microsoft promises just that with its 'always-connected PCs' -- notebooks that offer long-lasting batteries, are constantly connected to the internet and wake up as quickly as a smartphone.
Speaking with Game Informer, Sony Worldwide Studios president Shuhei Yoshida has told them they never considered PlayStation 4 to be a always-online solution unlike the next Xbox. When asked if an ...
The PC version of Assassin's Creed: Revelations does not force players to always be online to work like its predecessors, despite Ubisoft's recent claims that its policy is a success, insisting it has seen "a clear reduction in piracy of our titles which required a persistent online connection." Even then, the always-online DRM was permanently ...
Assassin's Creed II received universal critical acclaim from video game publications, with praise for its narrative, characters, world design, and improvements over the first game; however, the PC version was met with some criticism in relation to the digital rights management system, and thus had the always-online DRM permanently removed.