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When Duke Nukem Trilogy was announced during 2008, it was intended for release on the Nintendo DS and PlayStation Portable (PSP). Each game in the series was to have two versions that shared the same story – the Nintendo DS game was a side-scrolling affair, while the PSP version was to be a third-person shooter not unlike Duke Nukem: Time to ...
In July 2008, license holder Apogee Software, LLC released a four-minute teaser trailer at E3 2008 for a planned Duke Nukem Trilogy for the PlayStation Portable (PSP) and Nintendo DS. The trailer had no gameplay footage, but rather a series of logos and game-related art. [2]
Duke Nukem: Critical Mass: Originally announced for the Nintendo DS and PSP at E3 2008, the game featured a troubled multi-year development process. While the DS version eventually released in 2011, the PSP version was cancelled. A build of the PSP version was later found at the Library of Congress in 2014, and eventually shared online. [17] [18]
PSP 2007-05-08 Duke Nukem: Time to Kill: n-Space: PS1 1998-09-30 Duke Nukem: Zero Hour: Eurocom: N64 1999-08-01 Duke Nukem: Land of the Babes: n-Space: PS1 2000-09-19 E.X. Troopers: Capcom: 3DS, PS3 2012-11-22 Earth Defense Force 2017: Sandlot: PSV, X360 2006-12-14 Earth Defense Force 2025: Sandlot: PS3, X360 2013-07-04 Earth Defense Force 4.1 ...
Duke Nukem (Game Boy Color) (1999) Duke Nukem: Time to Kill (1998) Duke Nukem: Zero Hour (1999) Duke Nukem: Land of the Babes (2000) Duke Nukem: Manhattan Project (2002) Duke Nukem Advance (2002) Duke Nukem Mobile (2004) Duke Nukem Mobile (3D) (2004) Duke Nukem Mobile: Bikini Project (2005) Duke Nukem Arena (2007) Duke Nukem: Critical Mass (2011)
The original Apogee Software was founded by Scott Miller in 1987 and utilized the Apogee name and logo until 1996, when the company adopted the trade name "3D Realms". [1] In 2008, Terry Nagy, a college friend of Miller, licensed the rights to the "Apogee Software" name and logo, as well as the rights to several games developed under that name, and established a company to publish further ...
Version 2.0 of EDuke, a project to improve Duke Nukem 3D for modders by Matt Saettler (Matteus), was sent to 3D Realms for packaging shortly after the release of the Build source, leaving Duke Nukem 3D the pre-built libraries that 3D Realms had used with the original Duke. (Both Duke Nukem 3D and EDuke were still closed-source at this point.)
Chris was later contracted by 3D Realms and Apogee for use of his Duke Nukem Jam in their promotional trailer videos created for Duke Nukem 3d on Xbox Live and the Duke Nukem Trilogy trailer for PSP. [1] Tommy Tallarico introducing Chris Kline at Video Games Live, Game Developers Conference 2007.