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  2. Sim racing wheel - Wikipedia

    en.wikipedia.org/wiki/Sim_racing_wheel

    A Logitech G29 racing wheel. Sim racing wheels, like real-world racing steering wheels, can have many buttons. Some examples are cruise control or pit-lane limiter for the pit lane, button for flashing lights, windscreen wipers, radio communication with the team, adjustments to the racing setup (such as brake balance, brake migration, differential braking (entry, mid+, exit, hi-speed; to make ...

  3. Direct-drive sim racing wheel - Wikipedia

    en.wikipedia.org/wiki/Direct-drive_sim_racing_wheel

    Issues, quality, and performance indicators of direct-drive wheels, and of sim racing wheels in general, include detail and fidelity of force feedback, smooth torque transmission, nearly-zero backlash, rotary encoder resolution, clipping, dynamic range, torque ripple, [2] cogging torque, [10] drivers and digital signal processing with control electronics, [2] [11] signal filtering, [8 ...

  4. Driving simulator - Wikipedia

    en.wikipedia.org/wiki/Driving_simulator

    It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.

  5. See How LEGO Cars Fare in a Crash Test Simulation - AOL

    www.aol.com/news/see-lego-cars-fare-crash...

    Brick Science builds seven LEGO cars and crashes each of them into a LEGO wall and compares the outcome of the car and LEGO crash test dummy inside.

  6. Drivotrainer - Wikipedia

    en.wikipedia.org/wiki/Drivotrainer

    In 1951, Aetna developed the Aetna Drivotrainer, the first combination of automobile simulator and motion pictures designed for behind-the-wheel instruction in drivers' training classrooms. The Drivotrainer classroom contained 15 small single seat "Aetnacars" equipped with controls as similar as possible to those used in actual automobiles.

  7. Sim racing - Wikipedia

    en.wikipedia.org/wiki/Sim_racing

    Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.

  8. Crash simulation - Wikipedia

    en.wikipedia.org/wiki/Crash_simulation

    A crash simulation with a slender (left) and obese (right) female passenger. A crash simulation is a virtual recreation of a destructive crash test of a car or a highway guard rail system using a computer simulation in order to examine the level of safety of the car and its occupants.

  9. TOCA (series) - Wikipedia

    en.wikipedia.org/wiki/TOCA_(series)

    TOCA (also known as Race Driver) is a racing video game series developed and published by Codemasters.The series originally focused specifically on touring car racing, but after World Touring Cars, the series expanded to cover a wide variety of motorsport.