When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.

  3. Vertex painting - Wikipedia

    en.wikipedia.org/wiki/Vertex_painting

    In 3D computer graphics software, vertex painting refers to interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but working in a 3D viewport on a perspective view of a rotated model.

  4. Vertex (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(graph_theory)

    A graph with 6 vertices and 7 edges where the vertex number 6 on the far-left is a leaf vertex or a pendant vertex. In discrete mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph ...

  5. Connectivity (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Connectivity_(graph_theory)

    The edge-connectivity for a graph with at least 2 vertices is less than or equal to the minimum degree of the graph because removing all the edges that are incident to a vertex of minimum degree will disconnect that vertex from the rest of the graph. [1] For a vertex-transitive graph of degree d, we have: 2(d + 1)/3 ≤ κ(G) ≤ λ(G) = d. [11]

  6. Edge contraction - Wikipedia

    en.wikipedia.org/wiki/Edge_contraction

    Let = (,) be a graph (or directed graph) containing an edge = (,) with .Let be a function that maps every vertex in {,} to itself, and otherwise, maps it to a new vertex .The contraction of results in a new graph ′ = (′, ′), where ′ = ({,}) {}, ′ = {}, and for every , ′ = ′ is incident to an edge ′ ′ if and only if, the corresponding edge, is incident to in .

  7. Neighbourhood (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Neighbourhood_(graph_theory)

    In graph theory, an adjacent vertex of a vertex v in a graph is a vertex that is connected to v by an edge.The neighbourhood of a vertex v in a graph G is the subgraph of G induced by all vertices adjacent to v, i.e., the graph composed of the vertices adjacent to v and all edges connecting vertices adjacent to v.

  8. Blinn–Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Blinn–Phong_reflection_model

    The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. [1]Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are ...

  9. Laplacian smoothing - Wikipedia

    en.wikipedia.org/wiki/Laplacian_smoothing

    [1] [2] For each vertex in a mesh, a new position is chosen based on local information (such as the position of neighbours) and the vertex is moved there. In the case that a mesh is topologically a rectangular grid (that is, each internal vertex is connected to four neighbours) then this operation produces the Laplacian of the mesh.