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  2. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    On September 27, 2006, Doom was released for download on the Xbox Live Arcade for the Xbox 360. The game has all 4 episodes from The Ultimate Doom plus online cooperative and deathmatch modes through Xbox Live. Like the Xbox version, it does not include any of the console-only levels which appeared in earlier ports.

  3. Doom II - Wikipedia

    en.wikipedia.org/wiki/Doom_II

    Doom II, also known as Doom II: Hell on Earth, is a 1994 first-person shooter video game developed and published by id Software for MS-DOS. It was also released on Mac OS the following year. Unlike the original Doom, which was initially only available through shareware and mail order, Doom II was sold in stores.

  4. Video game walkthrough - Wikipedia

    en.wikipedia.org/wiki/Video_game_walkthrough

    A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...

  5. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    In level 30 of Doom II, "Icon of Sin", the boss is supposed to be a giant demon head with a fragment missing from its forehead. When first viewing the demon, a distorted and demonic message is played, which is actually John Romero saying "To win the game, you must kill me, John Romero!", reversed and distorted to sound like a demonic chant.

  6. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge". It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.

  7. Doom 3: Resurrection of Evil - Wikipedia

    en.wikipedia.org/wiki/Doom_3:_Resurrection_of_Evil

    The Xbox version adds an exclusive new feature to the gameplay: the flashlight is now attached directly to a weapon. In the PC version of Resurrection of Evil, as well as in any version of Doom 3, players cannot wield a flashlight and a weapon at the same time, forcing them to switch constantly between the two. Many players had asked for such a ...

  8. id Tech - Wikipedia

    en.wikipedia.org/wiki/Id_Tech

    id Tech 2 was later updated for the release of Quake II in 1997, with enhancements such as colored lighting and a new MD2 model format. [7] id Tech 2.5 [citation needed] is the last to include a software renderer. The source code was released on 22 December 2001 under GPL-2.0-or-later.

  9. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    The source code to the Linux version of Doom was released to the public under a license that granted rights to non-commercial use on December 23, 1997, followed by the Linux version of Doom II about a week later on December 29, 1997. [4] [5] The source code was later re-released under the GNU General Public License v2.0 or later on October 3, 1999.