Ads
related to: random word generator creative thinking games
Search results
Results From The WOW.Com Content Network
Low-tech implementations of random word often randomly shuffle a pile of index cards.For example, the "Oblique Strategies" created by Brian Eno and Peter Schmidt in 1975 is a set of 100 cards, each of which is a suggestion of a course of action or thinking to assist in creative situations, where standard logical solutions do not produce the desired result.
Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on.
Word Association is a common word game involving an exchange of words that are associated together. The game is based on the noun phrase word association, meaning "stimulation of an associative pattern by a word" [1] or "the connection and production of other words in response to a given word, done spontaneously as a game, creative technique, or in a psychiatric evaluation".
The word also doesn't have to follow one specific direction, you can change direction at any time to make longer words. Don't get too carried away because the clock is ticking! Word Games
Just Words. If you love Scrabble, you'll love the wonderful word game fun of Just Words. Play Just Words free online! By Masque Publishing
Just Words is a word game for one or two players where you scores points by making new words using singularly lettered tiles on a board, bringing you the classic SCRABBLE experience, but with a twist!
The official limit for the main game is 555 words. Please note that this word limit for this game must not be raised or lowered. Every 100th word may be made into a new branch. However, there cannot be any sub-branches and therefore the total number of branches possible in this game are 5. Branches may contain up to 100 words maximum and 35 ...
Scattergories is a creative-thinking category-based party game originally published by Milton Bradley in 1988. The objective of the 2-to-6-player game is to score points by uniquely naming objects, people, actions, and so forth within a set of categories, given an initial letter, within a time limit.