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  2. Random stimulus - Wikipedia

    en.wikipedia.org/wiki/Random_stimulus

    Low-tech implementations of random word often randomly shuffle a pile of index cards.For example, the "Oblique Strategies" created by Brian Eno and Peter Schmidt in 1975 is a set of 100 cards, each of which is a suggestion of a course of action or thinking to assist in creative situations, where standard logical solutions do not produce the desired result.

  3. Divergent Association Task - Wikipedia

    en.wikipedia.org/wiki/Divergent_Association_Task

    The test specifically measures a component of creativity called divergent thinking, which is the ability to find different solutions to open-ended problems. [4] There is an online version of the task [5] created by the authors who developed the DAT (Jay A. Olson, Johnny Nahas, Denis Chmoulevitch, Simon J. Cropper, Margaret E. Webb).

  4. Creativity techniques - Wikipedia

    en.wikipedia.org/wiki/Creativity_techniques

    A person confronted with a problem is presented with a randomly generated word, in the hopes of a solution arising from any associations between the word and the problem. A random image, sound, or article can be used instead of a random word as a kind of creativity goad or provocation. [6] [7]

  5. Remote Associates Test - Wikipedia

    en.wikipedia.org/wiki/Remote_Associates_Test

    The two adult forms of the RAT consist of 30 items each. The respondent is allowed 40 minutes to complete the test. Each item provides three stimulus words that are remote from one another; the respondent is then required to find (via the creative process) another word that is a criteria-meeting mediating link, which can be associated with them all in a meaningful way.

  6. Guilford's Alternate Uses - Wikipedia

    en.wikipedia.org/wiki/Guilford's_Alternate_Uses

    The AUT measures a certain level of divergent thinking; exploring multiple answers using creativity [1] It doesn't compare to a traditional test that looks for a specific solution. [citation needed] As a result, from the AUT it is measured in four ways: [citation needed] Fluency: the number of other uses you can think of, from the original object

  7. Word Association - Wikipedia

    en.wikipedia.org/wiki/Word_association

    Word Association is a common word game involving an exchange of words that are associated together. The game is based on the noun phrase word association, meaning "stimulation of an associative pattern by a word" [1] or "the connection and production of other words in response to a given word, done spontaneously as a game, creative technique, or in a psychiatric evaluation".

  8. Category:Random text generation - Wikipedia

    en.wikipedia.org/wiki/Category:Random_text...

    This page was last edited on 9 December 2016, at 21:47 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  9. Torrance Tests of Creative Thinking - Wikipedia

    en.wikipedia.org/wiki/Torrance_Tests_of_Creative...

    The Torrance Tests of Creative Thinking, formerly the Minnesota Tests of Creative Thinking, is a test of creativity built on J. P. Guilford's work and created by Ellis Paul Torrance, the Torrance Tests of Creative Thinking originally involved simple tests of divergent thinking and other problem-solving skills, which were scored on four scales: