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  2. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker accommodates the creation of cross-platform and multi-genre video games using a custom drag-and-drop visual programming language or a scripting language known as Game Maker Language (GML), which can be used to develop more advanced games that could not be created just by using the visual programming features.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The SDK is bundled with many Source games Source 2: C++: 2015 Lua: Yes 3D Windows, macOS, Linux, Android, iOS [11] Dota 2 (port), [12] The Lab (limited), Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, Deadlock: Proprietary: The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's ...

  4. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker 3.0, CD-ROM: this package includes the contents of the floppy package, plus first-party games Pipemare, Penguin Pete, Houses, and Terrain; A-J Games productions Glubada Pond, Crullo: Adventures of a Donut, Cireneg's Rings, and Linear Volume; two games by Sheldon Chase of KD Software, Woman Warrior and the Outer Limits and Woman ...

  5. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    The central component of any game, from a programming standpoint, is the game loop. The game loop allows the game to run smoothly regardless of a user's input or lack thereof. Most traditional software programs respond to user input and do nothing without it. For example, a word processor formats words and text as a user types. If the user ...

  6. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    I/O completion port loops run separately from the Message loop, and do not interact with the Message loop out of the box. The "heart" of most Win32 applications is the WinMain() function, which calls GetMessage() in a loop. GetMessage() blocks until a message, or "event", is received (with function PeekMessage() as a non-blocking alternative).

  7. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.

  8. LOOP (programming language) - Wikipedia

    en.wikipedia.org/wiki/LOOP_(programming_language)

    LOOP is a simple register language that precisely captures the primitive recursive functions. [1] The language is derived from the counter-machine model . Like the counter machines the LOOP language comprises a set of one or more unbounded registers , each of which can hold a single non-negative integer.

  9. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code executed once per ...