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  2. MonoGame - Wikipedia

    en.wikipedia.org/wiki/MonoGame

    MonoGame is a derivative of XNA Touch (September 2009) started by Jose Antonio Farias [6] and Silver Sprite by Bill Reiss. [citation needed] The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex. These early versions only supported 2D sprite-based games. The last official 2D-only ...

  3. File:MonoGame Logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:MonoGame_Logo.svg

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  4. Tom Spilman - Wikipedia

    en.wikipedia.org/wiki/Tom_Spilman

    Tom Spilman is a programmer, founder, and co-owner at Sickhead Games, [1] a Dallas-based indie game development studio, and a project lead on the MonoGame open source game framework. [ 2 ] [ 3 ] Spilman has lectured publicly about MonoGame at the 2014 Game Developers Conference [ 4 ] and Microsoft Virtual Academy.

  5. Sickhead Games - Wikipedia

    en.wikipedia.org/wiki/Sickhead_Games

    Sickhead Games, LLC is an American independent game development studio founded in 2002. It is best known for its multiplatform turn-based strategy game ARMED!, its involvement with the MonoGame framework [1] and Torque series of game engines, and the development of several PlayStation 4/5, PlayStation Vita, Xbox One, and Nintendo Switch ports of indie games including TowerFall Ascension, [2 ...

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  8. Microsoft XNA - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA

    From the codebase of Mono.XNA and SilverSprite, a new project called MonoGame was formed to port XNA to several mobile devices. [29] As of version 3.0.1 (released March 3, 2013), support is stable for iOS, Android including OUYA, macOS, Linux and Metro for Windows 8, Windows RT and Windows Phone 8, as well as PlayStation Mobile in 2D.

  9. Ska Studios - Wikipedia

    en.wikipedia.org/wiki/Ska_Studios

    All of Ska Studios' currently released games are built using the XNA framework or its open-source cross platform counterpart, MonoGame. When Xbox One launched with no XNA support, Ska Studios made the switch to PlayStation 4, with Salt and Sanctuary being the studio's first title to launch on a non-Microsoft console. Regarding the change, James ...