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The Blender Foundation is a Dutch nonprofit organization responsible for the development of Blender, an open-source 3D content-creation program. [1]The foundation has distributed the animated films Elephants Dream (2006), Big Buck Bunny (2008), Sintel (2010), Tears of Steel (2012), [2] [3] Caminandes: Llama Drama (2013), Caminandes: Gran Dillama (2013), Cosmos Laundromat (2015), Glass Half ...
The Blender Foundation initially reserved the right to use dual licensing so that, in addition to GPL 2.0-or-later, Blender would have been available also under the "Blender License", which did not require disclosing source code but required payments to the Blender Foundation.
Blender: Design: Blender Foundation: Windows, macOS, Linux: Open-source MeshLab: ... Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; ...
The film was funded by the Blender Foundation, donations from the Blender community, pre-sales of the film's DVD, the Netherlands Film Fund and Cinegrid Amsterdam. The film itself and any material made in the studio are released under the Creative Commons Attribution License. [4]
License Operating system or environment Construct Animate (software) 26 March 2024 Scirra Trialware: Web application: Blender: December 5, 2023: Blender Foundation: GPL-2.0-or-later: Windows, OS X, Linux, FreeBSD: Adobe Character Animator: December 10, 2022 Adobe Systems: Trialware: Windows, OS X: Motion: November 30, 2023 Apple Inc. Commercial ...
The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender , but support for it was dropped in 2019, with the release of Blender 2.8.
The film was funded by the Blender Foundation, donations from the Blender community, pre-sales of the film's DVD and commercial sponsorship. Both the final product and production data, including animation data, characters and textures are released under the Creative Commons Attribution License . [ 8 ]
The Blender Foundation's first goal was to find a way to continue developing and promoting Blender as a community based open source project. In July 2002, NaN investors agreed on a plan to attempt to publish Blender under an open-source license using the Street Performer Protocol. [8]