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If it were not for the 0.5 fractional parts, the round-off errors introduced by the round to nearest method would be symmetric: for every fraction that gets rounded down (such as 0.268), there is a complementary fraction (namely, 0.732) that gets rounded up by the same amount.
Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also, the last digit, in binary form, is equal to 0) is used. For IEEE standard where the base is , this means when there is a tie it is rounded so that the last digit is equal to .
round to nearest, where ties round to the nearest even digit in the required position (the default and by far the most common mode) round to nearest, where ties round away from zero (optional for binary floating-point and commonly used in decimal) round up (toward +∞; negative results thus round toward zero)
Round to nearest, ties to even – rounds to the nearest value; if the number falls midway, it is rounded to the nearest value with an even least significant digit. Round to nearest, ties away from zero (or ties to away ) – rounds to the nearest value; if the number falls midway, it is rounded to the nearest value above (for positive numbers ...
This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.
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Variable length arithmetic represents numbers as a string of digits of a variable's length limited only by the memory available. Variable-length arithmetic operations are considerably slower than fixed-length format floating-point instructions.
Round to Nearest – rounds to the nearest value; if the number falls midway it is rounded to the nearest value with an even (zero) least significant bit, which means it is rounded up 50% of the time (in IEEE 754-2008 this mode is called roundTiesToEven to distinguish it from another round-to-nearest mode) Round toward 0 – directed rounding ...