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The animation style is consistent across these episodes, [28]: 4 with Bradley noting that Marvel was "trying to use the color palette, the lighting, [and] the character design to tell as much story as you can" like they do in live-action films, [32] adjusting the camera and color palettes between each episode.
Marvel also announced merchandise inspired by the episode as part of its weekly "Marvel Must Haves" promotion for each episode of the series, including apparel, accessories, Funko Pops, Marvel Legends, and Lego sets based on Captain Carter, the Hydra Stomper, and the Watcher.
The episodes are approximately 30 minutes in length, [33] though Marvel Studios had originally told Bradley and Andrews to aim for 35 to 40-minute episodes; early production issues for the series resulted in the reduced run time.
The post ‘What If…?’ episode 1 review: Taking a welcome break from the MCU appeared first on BGR. From Iron Man to Black Widow, I followed every twist and turn that Marvel threw at us.
Season 2 episode in which our favorite Avengers lived in Shakespeare's time instead of modern day, this episode takes place in a universe where various contemporary Marvel heroes instead came to ...
After the episode's release, Marvel released a poster for the episode, featuring Grandmaster, Thor, and Howard the Duck together with a quote from the episode. [21] Marvel also announced merchandise inspired by the episode as part of its weekly "Marvel Must Haves" promotion for each episode of the series, including apparel, accessories, and a ...
What If, sometimes stylized as What If…?, is a comic book anthology series published by Marvel Comics whose stories explore how the Marvel Universe might have unfolded if key moments in its history had not occurred as they did in mainstream continuity.
It was the first Marvel Studios television project to release new episodes daily. [65] It was originally announced to be releasing in early 2023, [ 1 ] but by February 2023 it was reportedly unlikely to premiere that year as Disney and Marvel Studios were re-evaluating their content output.