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  2. Oasis (Minecraft clone) - Wikipedia

    en.wikipedia.org/wiki/Oasis_(Minecraft_clone)

    Decart released the game to the public for free on October 31, 2024, claiming it as the first AI-powered open-world model game. [3] The AI replicates Minecraft 's gameplay without code using "next-frame prediction", in which the AI tries to predict what the player will see after each keyboard and mouse input, which it was trained to do on ...

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  4. 20Q - Wikipedia

    en.wikipedia.org/wiki/20Q

    20Q is a computerized game of twenty questions that began as a test in artificial intelligence (AI). It was invented by Robin Burgener in 1988. [1] The game was made handheld by Radica in 2003, but was discontinued in 2011 because Techno Source took the license for 20Q handheld devices.

  5. Question answering - Wikipedia

    en.wikipedia.org/wiki/Question_answering

    Question answering systems in the context of [vague] machine reading applications have also been constructed in the medical domain, for instance related to [vague] Alzheimer's disease. [3] Open-domain question answering deals with questions about nearly anything and can only rely on general ontologies and world knowledge. Systems designed for ...

  6. AI Dungeon - Wikipedia

    en.wikipedia.org/wiki/AI_Dungeon

    AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).

  7. Universal Paperclips - Wikipedia

    en.wikipedia.org/wiki/Universal_Paperclips

    Lantz argues that Universal Paperclips reflects a version of the orthogonality thesis, which states that an agent can theoretically have any combination of intelligence level and goal: "When you play a game – really any game, but especially a game that is addictive and that you find yourself pulled into – it really does give you direct ...

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  9. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]