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The TurboGrafx-16 was the first console to push on its bit-size, advertising itself as a "16-bit" console, though this only referred to part of its architecture while its CPU was still an 8-bit unit. Despite this, manufacturers found consumers became fixated on the notion of bits as a console selling point, and over the fourth, fifth and sixth ...
In architecture, a corbel is a structural piece of stone, wood or metal jutting from a wall to carry a superincumbent weight, [1] a type of bracket. [2] A corbel is a solid piece of material in the wall, whereas a console is a piece applied to the structure. A piece of timber projecting in the same way was called a "tassel" or a "bragger" in ...
Console (architecture), a support element of a construction such as a balcony; Console (charity), an Irish suicide bereavement charity which closed due to a mismanagement controversy; Console (heraldry), a frame supporting a heraldic shield; Console, a verb describing the offering of consolation; Center console (automobile)
Over time, home console design has converged to a degree with personal computers, using similar component and system design, including standardization with main computer chip architecture. Consoles remain as fixed systems, lacking the customization options that personal computer components have, and most consoles include customized components ...
A console table is a table whose top surface is supported by corbels or brackets rather than by the usual four legs. [1] It is thus similar to a supported shelf and is not designed to serve as a stand-alone surface.
A corbel or console are types of brackets. [3] In mechanical engineering a bracket is any intermediate component for fixing one part to another, usually larger, part. What makes a bracket a bracket is that it is intermediate between the two and fixes the one to the other.
The use of the generation label came after the start of the 21st century as console technology started to mature, with the terminology applied retroactively to earlier consoles. However, no exact definition and delineation of console generations was consistently developed in the industry or academic literature since that point.
Often, programmers design game engines with a component-based architecture that allows specific systems in the engine to be replaced or extended with more specialized (and often more expensive) game-middleware components. Some game engines comprise a series of loosely connected game middleware components that can be selectively combined to ...