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  2. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays. [2]

  3. Elementary cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Elementary_cellular_automaton

    Class 1: Cellular automata which rapidly converge to a uniform state. Examples are rules 0, 32, 160 and 232. Class 2: Cellular automata which rapidly converge to a repetitive or stable state. Examples are rules 4, 108, 218 and 250. Class 3: Cellular automata which appear to remain in a random state. Examples are rules 22, 30, 126, 150, 182.

  4. Category:Cellular automata - Wikipedia

    en.wikipedia.org/wiki/Category:Cellular_automata

    Pages in category "Cellular automata" The following 29 pages are in this category, out of 29 total. This list may not reflect recent changes. ...

  5. Critters (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Critters_(cellular_automaton)

    In the Critters rule, as with any reversible cellular automaton, initial states in which all cells take randomly chosen states remain unstructured throughout their evolution. [ 1 ] [ 3 ] However, when started with a smaller field of random cells centered within a larger region of dead cells, many small patterns similar to life's glider escape ...

  6. Category:Cellular automaton patterns - Wikipedia

    en.wikipedia.org/wiki/Category:Cellular...

    Notable individual patterns, or types of pattern, in cellular automata. Pages in category "Cellular automaton patterns" The following 18 pages are in this category, out of 18 total.

  7. Rule 30 - Wikipedia

    en.wikipedia.org/wiki/Rule_30

    Rule 30 is an elementary cellular automaton introduced by Stephen Wolfram in 1983. [2] Using Wolfram's classification scheme , Rule 30 is a Class III rule, displaying aperiodic, chaotic behaviour. This rule is of particular interest because it produces complex, seemingly random patterns from simple, well-defined rules.

  8. Reversible cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Reversible_cellular_automaton

    A cellular automaton is defined by its cells (often a one- or two-dimensional array), a finite set of values or states that can go into each cell, a neighborhood associating each cell with a finite set of nearby cells, and an update rule according to which the values of all cells are updated, simultaneously, as a function of the values of their neighboring cells.

  9. Lenia - Wikipedia

    en.wikipedia.org/wiki/Lenia

    A sample autonomous pattern from Lenia. An animation showing the movement of a glider in Lenia. Lenia is a family of cellular automata created by Bert Wang-Chak Chan. [1] [2] [3] It is intended to be a continuous generalization of Conway's Game of Life, with continuous states, space and time.