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The first Counter-Strike surf map was created in 2004 after Joyce, who had created a custom map called "Killbox" (ka_killbox), began to slide off the roof of a house and was able to jump to safety. Realizing this would be fun in and of itself, he began to create a new map solely dedicated to surfing, "The Gap" (surf_the-gap).
Inferno, also known by its filename de_inferno, is a multiplayer map in the Counter-Strike series of first-person shooter video games by Valve Corporation.The map was first created for the original Counter-Strike in a 2001 update and has subsequently appeared in each series entry.
SkiFree is a single-player skiing computer game created by Chris Pirih and released with Microsoft Entertainment Pack 3 for Windows 3.0 in October 1991. The player controls a skier on a mountain slope, avoiding obstacles while racing against time or performing stunts for points, depending on the game mode.
"Dust II", also known by its filename de_dust2, is a video game map featured in the first-person shooter series Counter-Strike. Dust II is the successor to "Dust", another Counter-Strike map, and was developed by David Johnston before the official release of the original Counter-Strike game.
"Mirage", also known by its filename de_mirage, is a video game map in the first-person shooter series Counter-Strike. Released officially in 2013 by Valve Corporation, the game's developer, it expanded the original Counter-Strike and Counter-Strike: Source map "de_cpl_strike", [1] developed by Michael "BubkeZ" Hüll. [2]
The Counter-Strike series has over 20 years of competitive history beginning with the original Counter-Strike.Tournaments for early versions of the game have been hosted since 2000, but the first prestigious international tournament was hosted in Dallas, Texas at the 2001 Cyberathlete Professional League (CPL) Winter Championship, won by the Swedish team Ninjas in Pyjamas.
The Dreamcast and PlayStation versions received "mixed" reviews, while the PC version received "generally unfavorable reviews", according to the review aggregation website Metacritic. [ 7 ] [ 8 ] [ 9 ] Daniel Erickson of NextGen said that the Dreamcast version was "Easily the best next-generation surfing game so far."
The scale space is divided into a number of octaves, where an octave refers to a series of response maps of covering a doubling of scale. In SURF, the lowest level of the scale space is obtained from the output of the 9×9 filters. Hence, unlike previous methods, scale spaces in SURF are implemented by applying box filters of different sizes.