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The game also features product placements for both the Nokia 7710 mobile phone used by Trane to take pictures of graffiti pieces throughout the game's world as well as collectible iPods used to unlock music tracks. [3] A mobile phone version of the game was announced in February 2005. [4] Glu Mobile released it on September 27, 2005. [5]
Sludge Life is an open-world adventure game based on graffiti, parkour, and urban culture. [1] Initially equipped with nothing more than a spray can and laptop, [2] [3] the player must leap and climb to find preset locations for tagging in order to further explore the environment.
Google's Tilt Brush debuted in September 2014 as a virtual reality painting experience -- immersion with the creative simplicity of MS Paint, as The Verge put it. They've added more in-game tools ...
Tilt Brush is a room-scale 3D-painting virtual-reality application ... Webby Award 2018: Best of VR: Interactive, Game or Real-Time [28] VR Awards 2017: VR ...
Tag: The Power of Paint is a 2008 puzzle-platform game. The game was developed for Microsoft Windows by Tag Team, a group of students from the DigiPen Institute of Technology . The game's core mechanics is the use of a special paint sprayed from the player's paint gun to impart physical properties to surfaces, which, in turn, affect the user's ...
This is a non-diffusing parent category of Category:HTC Vive games and Category:Meta Quest games and Category:Oculus Rift games and Category:PlayStation VR games and Category:Samsung Gear VR games and Category:Valve Index games The contents of these subcategories can also be found within this category, or in diffusing subcategories of it.
Quill is a painting and animation software for virtual reality. It runs on Microsoft Windows with Oculus Rift headsets. It is used to create 3D paintings and animated cartoons. Quill was released on November 29, 2016 on the Oculus Store. [1]
The company develops virtual reality software and games, including the titles Raw Data and Sprint Vector. [ 2 ] [ 3 ] [ 4 ] Survios was created by graduates from the University of Southern California 's Mixed Reality Lab, where they worked together on Project Holodeck.