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  2. Power Unlimited - Wikipedia

    en.wikipedia.org/wiki/Power_Unlimited

    The magazine targets the teenage gamer demographic, specifically male gamers between 12 and 20 years old. [13] Because of the relatively young target audience, Power Unlimited ' s tone of voice is often rather straightforward and humorous. For example: to most screenshots of featured games jokes and oneliners are added by Final Editor Ed Wiggemans.

  3. List of video game magazines - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_magazines

    Polish game magazine, video games - all platforms Secret Service: 2014 2014 Poland Idea-Ahead: Polish game magazine, video games - all platforms Sega Force: 1992 1993 United Kingdom Europress Impact Sega games magazine Sega Magazine: 1994 1995 United Kingdom EMAP: Official Sega publication; relaunched as Sega Saturn Magazine (1995–1998). Sega ...

  4. Category:Game magazines - Wikipedia

    en.wikipedia.org/wiki/Category:Game_magazines

    Video game magazines (5 C, 8 P) W. Wargaming magazines (1 C, 9 P) Pages in category "Game magazines" ... EGaming Review; G. The Gamer's Connection; P. The Palindromist

  5. Pure Nintendo Magazine - Wikipedia

    en.wikipedia.org/wiki/Pure_Nintendo_Magazine

    Pure Nintendo Magazine (PNM) is a bi-monthly, independently published magazine that features Nintendo-related content and news. The print's first issue of PNM was published in October 2011 by Pure Media, LLC. The magazine joined Metacritic in 2019 with its consistent stream of first-party and third-party video game reviews. [1]

  6. Category:Video game magazines - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_magazines

    Video game magazine stubs (50 P) Pages in category "Video game magazines" The following 8 pages are in this category, out of 8 total. This list may not reflect recent ...

  7. It's 2022, Why Not Read A Video Game Magazine - AOL

    www.aol.com/news/2022-why-not-read-video...

    In 2016, the first issue of a magazine called A Profound Waste of Time was released. Marrying heartfelt essays on video games with beautiful art, it was great, and did well enough that five years ...

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