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Star Trek Battle Manual, designed and published by Lou Zocchi in 1972. Unlike most other games in this category, it was played without a board. Ships maneuvered on the tabletop using rulers to determine range and protractor-like angle measures on the large counters to determine facing.
Star Trek Online is a massively multiplayer online role-playing game developed by Cryptic Studios based on the Star Trek franchise. The game is set in the 25th century, 30 years after the events of Star Trek: Nemesis. [4] Star Trek Online is the first massively multiplayer online role-playing game within the Star Trek franchise and was released ...
It is commonly found on starships and starbases in the Star Trek series set in the 24th century, i.e. Star Trek: The Next Generation, Star Trek: Deep Space Nine and Star Trek: Voyager. While the holodeck is often used for research and training, it is frequently depicted as a source of entertainment.
Space Battle (video game) Star Trek Fleet Command; Star Trek III.4; Star Trek Timelines; Star Trek: New Worlds; Star Trek: The Promethean Prophecy; Star Trek: Starfleet Academy; Star Trek: Starfleet Command; Star Trek: Starfleet Command II: Empires at War; Star Trek: Starfleet Command III; Star Trek: Starfleet Academy – Starship Bridge ...
Grand Theft Auto Online is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games.It was released on 1 October 2013 for PlayStation 3 and Xbox 360, [N 1] 18 November 2014 for PlayStation 4 and Xbox One, 14 April 2015 for Windows, and 15 March 2022 for PlayStation 5 and Xbox Series X/S.
Star Trek is a single-player third-person shooter action game with cooperative gameplay elements, which allow two players to control Kirk and Spock. [2] [3] When playing in the single-player mode, Kirk and Spock have different paths through the missions in order to encourage re-playability. [4]
Begin 2, released in 1991, is a tactical starship simulator game set in the Star Trek universe released in 1991. It is the sequel to Begin. The screen is similar to the one in Begin. The main difference is that the sequel featured VGA graphics whereas the original used pure ASCII screen characters (text mode).
Grand Theft Auto IV was the first contemporary game in the series since 2001's Grand Theft Auto III; the team felt that enough time had passed to avoid feeling repetitive. [33] The types of in-game vehicles were decided upon early in development, after which the vehicles department begin creating the designs.
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