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  2. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math contains features that are designed to assist in solving mathematics, science, and tech-related problems, as well as to educate the user. The application features such tools as a graphing calculator and a unit converter. It also includes a triangle solver and an equation solver that provides step-by-step solutions to each problem.

  3. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011.

  4. TK Solver - Wikipedia

    en.wikipedia.org/wiki/TK_Solver

    TK Solver's core technologies are a declarative programming language, algebraic equation solver, [1] an iterative equation solver, and a structured, object-based interface, using a command structure. [ 1 ] [ 7 ] The interface comprises nine classes of objects that can be shared between and merged into other TK files:

  5. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.

  6. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  7. Adaptive step size - Wikipedia

    en.wikipedia.org/wiki/Adaptive_step_size

    where y and f may denote vectors (in which case this equation represents a system of coupled ODEs in several variables). We are given the function f(t,y) and the initial conditions (a, y a), and we are interested in finding the solution at t = b. Let y(b) denote the exact solution at b, and let y b denote the solution that we compute.

  8. Stencil (numerical analysis) - Wikipedia

    en.wikipedia.org/wiki/Stencil_(numerical_analysis)

    The finite difference coefficients for a given stencil are fixed by the choice of node points. The coefficients may be calculated by taking the derivative of the Lagrange polynomial interpolating between the node points, [3] by computing the Taylor expansion around each node point and solving a linear system, [4] or by enforcing that the stencil is exact for monomials up to the degree of the ...

  9. Material point method - Wikipedia

    en.wikipedia.org/wiki/Material_Point_Method

    Variables on the material points: positions, velocities, strains, stresses etc. are then updated with these rates depending on integration scheme of choice and a suitable constitutive model. Resetting of grid. Now that the material points are fully updated at the next time step, the grid is reset to allow for the next time step to begin.