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  2. Machinima, Inc. - Wikipedia

    en.wikipedia.org/wiki/Machinima,_Inc.

    2011 Inside Gaming Awards presented by Machinima. In December 1999, id Software released Quake III Arena.According to Paul Marino, executive director of the Academy of Machinima Arts & Sciences, filmmakers who had been using prior versions of the Quake series to record animated videos, then called "Quake movies", were initially excited, but the enthusiasm dampened when id announced that, in an ...

  3. Game Maker's Toolkit - Wikipedia

    en.wikipedia.org/wiki/Game_Maker's_Toolkit

    Game Maker's Toolkit (GMTK) is a video game analysis video series created by British journalist Mark Brown. Beginning in 2014, the series examines video game design and aims to encourage developers to improve their craft. It is hosted on YouTube and funded via Patreon. Additional topics include game accessibility and level design.

  4. Jazza (YouTuber) - Wikipedia

    en.wikipedia.org/wiki/Jazza_(YouTuber)

    Josiah Alan Brooks (born 20 April 1989), [1] known online by the mononym Jazza, is an Australian YouTuber, artist, animator, and presenter best known for his "quirky" art tutorials, humorous challenges, and detailed animations.

  5. People Make Games - Wikipedia

    en.wikipedia.org/wiki/People_Make_Games

    People Make Games (PMG) is a British investigative video game journalism YouTube channel. The channel focuses on the developers and people who make video games . People Make Games has reported on topics such as video game crunch , [ 2 ] [ 3 ] outsourcing , [ 4 ] and worker exploitation .

  6. Machinima - Wikipedia

    en.wikipedia.org/wiki/Machinima

    The ability to re-appropriate a game engine to film a video demonstrates intertextuality because it is an obvious example of art being a product of creation-through-manipulation rather than creation per se. The art historian Ernst Gombrich likened art to the "manipulation of a vocabulary" [131] and this can be demonstrated in the creation of ...

  7. ILCA (company) - Wikipedia

    en.wikipedia.org/wiki/ILCA_(company)

    ILCA was formed by former Cavia employees on October 1, 2010, in Tokyo, Japan, with the studio's name being an acronym of the phrase "I Love Computer Art".While the company initially started out as a CG-based video production company, it eventually branched out to work on video game projects.