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View-Master Interactive Vision is an interactive movie VHS console game system, [2] introduced in 1988 and released in the USA in 1989 by View-Master Ideal Group, Inc. [3] The tagline is "the Two-Way Television System that makes you a part of the show!"
The View-Master was introduced at the 1939 New York World's Fair, marked "Patent Applied For". It was intended as an alternative to the scenic postcard, and was originally sold at photography shops, stationery stores and scenic-attraction gift shops. The main subjects of View-Master reels were Carlsbad Caverns and the Grand Canyon. [1]
Video Art was positioned against a wide range of educational toys and interactive television systems, such as View-Master Interactive Vision and VideoSmarts, and against television itself. [5] It was sold alongside, but not directly positioned against, mainstream game consoles such as the Nintendo Entertainment System and the Master System.
Pages in category "InterActive Vision games" The following 6 pages are in this category, out of 6 total. This list may not reflect recent changes. B. ... Mobile view ...
The View-Master Personal Stereo Camera was a 35mm film camera designed to take 3D stereo photos for viewing in a View-Master.First released in 1952, the camera took 69 pairs of photos on a 36-exposure roll of 35mm film, taking one set while the film was unwound from the canister, and another set while it was rewound.
The Action Max system requires the player to also have a VCR, [4] as the console has no way to play the requisite VHS tapes itself. Using light guns, players shoot at the screen. [2]
The number of dealers selling View-Master products had grown to about 9,000. [18] Sawyer's made its first public offering of stock in 1962, [20] and a second offering was made three years later. In 1965, the View-Master product line represented 37 percent of the company's sales, whereas slide projectors and accessories accounted for 43 percent ...
Number Nine Visual Technology Corporation was a manufacturer of video graphics chips and cards from 1982 to 1999. Number Nine developed the first 128-bit graphics processor (the Imagine 128), as well as the first 256-color (8-bit) and 16.8 million color (24-bit) cards.