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  2. List of most expensive video games to develop - Wikipedia

    en.wikipedia.org/wiki/List_of_most_expensive...

    The following is a list of the most expensive video games ever developed, with a minimum total cost of US$50 million and sorted by the total cost adjusted for inflation. ...

  3. Cyberpunk 2077 - Wikipedia

    en.wikipedia.org/wiki/Cyberpunk_2077

    Cyberpunk 2077 received eight million pre-orders on all platforms, of which 74% were digital, [286] and it received more pre-orders than The Witcher 3: Wild Hunt; [287] one third of PC sales were through GOG.com. [288] In June 2019, the game's pre-orders quickly climbed to the top of Steam's best-seller list in China. [289]

  4. Cyberpunk 2077: Phantom Liberty - Wikipedia

    en.wikipedia.org/wiki/Cyberpunk_2077:_Phantom...

    Ted Litchfield from PC Gamer described Phantom Liberty as "a tense spy thriller" filled with "gruesome" choices, and "a thrilling capstone for Cyberpunk 2077 ' s 3-year redemption arc". [28] Wesley LeBlanc from Game Informer praised Phantom Liberty , along with the 2.0 update, as a "culmination" of work CD Projekt spent on reworking Cyberpunk ...

  5. Cyberpunk (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Cyberpunk_(role-playing_game)

    Cyberpunk is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, Cyberpunk 2020 and Cyberpunk Red, in order to distinguish it from the cyberpunk genre after which it is named.

  6. GOG.com - Wikipedia

    en.wikipedia.org/wiki/GOG.com

    1.7 Layoffs and end of the Fair Price ... allows GOG.com users to launch Cyberpunk 2077 through the cloud ... 10% of the total PC sales of Cyberpunk 2077. In terms of ...

  7. CD Projekt - Wikipedia

    en.wikipedia.org/wiki/CD_Projekt

    CD Projekt co-founder Marcin Iwiński in 2011 Former logo that was used until 2014. CD Projekt was founded in May 1994 by Marcin Iwiński and Michał Kiciński. [10] According to Iwiński, although he enjoyed playing video games as a child they were scarce in the Polish People's Republic (which experienced political unrest, martial law, and goods shortages during the 1980s).