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  2. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  3. Flip-flop (electronics) - Wikipedia

    en.wikipedia.org/wiki/Flip-flop_(electronics)

    The recovery time for the asynchronous set or reset input is thereby similar to the setup time for the data input. Removal time is the minimum amount of time the asynchronous set or reset input should be inactive after the clock event, so that the data is reliably sampled by the clock. The removal time for the asynchronous set or reset input is ...

  4. Say Goodbye to Input Lag With These Tried-and-True Xbox ... - AOL

    www.aol.com/goodbye-input-lag-tried-true...

    Wireless is also your best bet for connecting with a television set to use Xbox Game Press software. Customization Buttons Newer and competition-ready controllers offer a much deeper level of ...

  5. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    For instance, in World of Warcraft's PvE, a slight input delay is not as critical compared to PvP, or to other games favoring quick reflexes like Counter-Strike. Rhythm-based games, such as Guitar Hero , also require exact timing; display lag will create a noticeable offset between the music and the on-screen prompts.

  6. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  7. Shift register - Wikipedia

    en.wikipedia.org/wiki/Shift_register

    It can be seen that if data were to be continued to input, it would get exactly what was put in (10110000), but offset by four "data advance" cycles. This arrangement is the hardware equivalent of a queue. Also, at any time, the whole register can be set to zero by bringing the reset (R) pins high.

  8. Static timing analysis - Wikipedia

    en.wikipedia.org/wiki/Static_timing_analysis

    In static timing analysis, the word static alludes to the fact that this timing analysis is carried out in an input-independent manner, and purports to find the worst-case delay of the circuit over all possible input combinations. The computational efficiency (linear in the number of edges in the graph) of such an approach has resulted in its ...

  9. Fix problems reading or receiving AOL Mail

    help.aol.com/articles/fix-problems-reading-or...

    Messages are often delivered right way though very rarely there may be a delay in transit. This is usually due to problems on the mail server, heavy internet traffic, or routing problems. Unfortunately, other than waiting, you won't be able to determine if the message is delayed or undeliverable.