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  2. Comparison of audio coding formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_coding...

    Bit rate Bits per sample Latency CBR VBR Stereo Multichannel G.711: companding A-law or μ-law, PCM: 8 kHz 64 kbit/s 8 bit 125 μs (typical) Yes No No No G.711.0: Lossless compression of G.711: 8 kHz 0.2–65.6 kbit/s 8 bit 5–40 ms No Yes No No G.711.1: MDCT, A-law, μ-law: 8, 16 kHz 64, 80, 96 kbit/s 16 bit 11.875 ms Yes Yes No No G.718

  3. Advanced Audio Coding - Wikipedia

    en.wikipedia.org/wiki/Advanced_Audio_Coding

    Advanced Audio Coding is designed to be the successor of the MPEG-1 Audio Layer 3, known as MP3 format, which was specified by ISO / IEC in 11172-3 (MPEG-1 Audio) and 13818-3 (MPEG-2 Audio). Blind tests in the late 1990s showed that AAC demonstrated greater sound quality and transparency than MP3 for files coded at the same bit rate.

  4. High-Efficiency Advanced Audio Coding - Wikipedia

    en.wikipedia.org/wiki/High-Efficiency_Advanced...

    Evolution from MPEG-2 AAC-LC (Low Complexity) Profile and MPEG-4 AAC-LC Object Type to HE-AAC v2 Profile. [2] High-Efficiency Advanced Audio Coding (HE-AAC) is an audio coding format for lossy data compression of digital audio defined as an MPEG-4 Audio profile in ISO / IEC 14496–3. It is an extension of Low Complexity AAC (AAC-LC) optimized ...

  5. MP3 - Wikipedia

    en.wikipedia.org/wiki/MP3

    This observation caused a revolution in audio encoding. Early on bit rate was the prime and only consideration. At the time MP3 files were of the very simplest type: they used the same bit rate for the entire file: this process is known as constant bit rate (CBR) encoding. Using a constant bit rate makes encoding simpler and less CPU-intensive.

  6. Opus (audio format) - Wikipedia

    en.wikipedia.org/wiki/Opus_(audio_format)

    Possible bitrate and latency combinations compared with other audio formats. Opus supports constant and variable bitrate encoding from 6 kbit/s to 510 kbit/s (or up to 256 kbit/s per channel for multi-channel tracks), frame sizes from 2.5 ms to 60 ms, and five sampling rates from 8 kHz (with 4 kHz bandwidth) to 48 kHz (with 20 kHz bandwidth, the human hearing range).

  7. Bit rate - Wikipedia

    en.wikipedia.org/wiki/Bit_rate

    In telecommunications and computing, bit rate (bitrate or as a variable R) is the number of bits that are conveyed or processed per unit of time. [1]The bit rate is expressed in the unit bit per second (symbol: bit/s), often in conjunction with an SI prefix such as kilo (1 kbit/s = 1,000 bit/s), mega (1 Mbit/s = 1,000 kbit/s), giga (1 Gbit/s = 1,000 Mbit/s) or tera (1 Tbit/s = 1,000 Gbit/s). [2]

  8. FLAC - Wikipedia

    en.wikipedia.org/wiki/FLAC

    FLAC (/ f l æ k /; Free Lossless Audio Codec) is an audio coding format for lossless compression of digital audio, developed by the Xiph.Org Foundation, and is also the name of the free software project producing the FLAC tools, the reference software package that includes a codec implementation.

  9. Audio bit depth - Wikipedia

    en.wikipedia.org/wiki/Audio_bit_depth

    Audio bit depth. An analog signal (in red) encoded to 4-bit PCM digital samples (in blue); the bit depth is four, so each sample's amplitude is one of 16 possible values. In digital audio using pulse-code modulation (PCM), bit depth is the number of bits of information in each sample, and it directly corresponds to the resolution of each sample.