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  2. CZ 457 - Wikipedia

    en.wikipedia.org/wiki/CZ_457

    CZ 457 Synthetic 20" light 525 977 2.5 polymer soft-touch: not .22 LR .22 Magnum .17 HMR CZ 457 MTR 16" heavy 412.5 854 3.9 nut oil not .22 LR CZ 457 MTR 20" heavy 525 967 3.9 nut oil not .22 LR CZ 457 Training Rifle: light 630 1085 3.1 beech varnish yes .22 LR CZ 457 American: light 630 1087 3 nut varnish not .22 LR .22 Magnum .17 HMR CZ 457 ...

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  4. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  5. CZ 455 - Wikipedia

    en.wikipedia.org/wiki/CZ_455

    The CZ 455 Varmint Precision Trainer is a variant of the CZ 455 Varmint only offered by CZ-USA. It features the standard Varmint barrelled action fitted inside a GAP camouflage-pattern Manners MCS-T4 22 Trainer stock, and is primarily intended for target shooting. In addition to the standard 20.5-inch barrel, CZ-USA also offers 16.5-inch and 24 ...

  6. MT Framework - Wikipedia

    en.wikipedia.org/wiki/MT_Framework

    MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.

  7. Game engine recreation - Wikipedia

    en.wikipedia.org/wiki/Game_engine_recreation

    Game engine recreation is a type of video game engine remastering process whereby a new game engine is rewritten from scratch as a clone of the original with the ability to load the original game's data files such as music, textures, scripts, shaders, levels, and more. The new engine should read these data files and, in theory, load and ...

  8. id Tech 7 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_7

    id Tech 7 is a multiplatform proprietary game engine developed by id Software. As part of the id Tech series of game engines, it is the successor to id Tech 6. The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal. [1] [2] [3]

  9. id Tech 4 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_4

    id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack , who also created previous game engines, such as those for Doom and Quake , which are widely recognized as significant advances in the field.