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  2. Learning rule - Wikipedia

    en.wikipedia.org/wiki/Learning_rule

    The perceptron learning rule originates from the Hebbian assumption, and was used by Frank Rosenblatt in his perceptron in 1958. The net is passed to the activation function and the function's output is used for adjusting the weights. The learning signal is the difference between the desired response and the actual response of a neuron.

  3. Perceptron - Wikipedia

    en.wikipedia.org/wiki/Perceptron

    is the learning rate of the perceptron. Learning rate is a positive number usually chosen to be less than 1. The larger the value, the greater the chance for volatility in the weight changes. = denotes the output from the perceptron for an input vector .

  4. Delta rule - Wikipedia

    en.wikipedia.org/wiki/Delta_rule

    While the delta rule is similar to the perceptron's update rule, the derivation is different. The perceptron uses the Heaviside step function as the activation function g ( h ) {\\displaystyle g(h)} , and that means that g ′ ( h ) {\\displaystyle g'(h)} does not exist at zero, and is equal to zero elsewhere, which makes the direct application ...

  5. Perceptrons (book) - Wikipedia

    en.wikipedia.org/wiki/Perceptrons_(book)

    They claimed that perceptron research waned in the 1970s not because of their book, but because of inherent problems: no perceptron learning machines could perform credit assignment any better than Rosenblatt's perceptron learning rule, and perceptrons cannot represent the knowledge required for solving certain problems. [29]

  6. Frank Rosenblatt - Wikipedia

    en.wikipedia.org/wiki/Frank_Rosenblatt

    An elementary Rosenblatt's perceptron. A-units are linear threshold element with fixed input weights. R-unit is also a linear threshold element but with ability to learn according to Rosenblatt's learning rule. Redrawn in [10] from the original Rosenblatt's book. [11] Rosenblatt proved four main theorems.

  7. Kernel perceptron - Wikipedia

    en.wikipedia.org/wiki/Kernel_perceptron

    The perceptron algorithm is an online learning algorithm that operates by a principle called "error-driven learning". It iteratively improves a model by running it on training samples, then updating the model whenever it finds it has made an incorrect classification with respect to a supervised signal.

  8. Winnow (algorithm) - Wikipedia

    en.wikipedia.org/wiki/Winnow_(algorithm)

    The winnow algorithm [1] is a technique from machine learning for learning a linear classifier from labeled examples. It is very similar to the perceptron algorithm.However, the perceptron algorithm uses an additive weight-update scheme, while Winnow uses a multiplicative scheme that allows it to perform much better when many dimensions are irrelevant (hence its name winnow).

  9. ADALINE - Wikipedia

    en.wikipedia.org/wiki/ADALINE

    The learning rule used by ADALINE is the LMS ("least mean squares") algorithm, a special case of gradient descent. Given the following: , the learning rate, the model output, the target (desired) output = (), the square of the error,