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Maxis Sim games are real-time strategy/simulation computer games created by Maxis and published by Electronic Arts, usually distinguished by the use of Sim in the title as a prefix (example: SimCity). However, neither of the two companies actually own the rights to the use of the word Sim.
This is a list of games created by Maxis. Maxis is an American video game developer that was founded in 1987 and became a division of Electronic Arts (EA) in 1997. Maxis' second software title was the seminal SimCity, a city simulation and planning game. Maxis is the creator of the best-selling PC game of all time, The Sims, and its sequel, The ...
Maxis' most successful series to date and one of the best-selling PC games of all time is The Sims (2000). [44] Maxis has developed seven expansion packs for the game, as well as an online spin-off titled The Sims Online. Maxis released The Sims 2 in 2004, a sequel title that features a full 3D environment, as opposed to the original's dimetric ...
Most games were developed by Maxis and published either by Maxis (pre-1997 acquisition by Electronic Arts) or by Electronic Arts (post-1997). EA has marketed and recruited companies such as Bullfrog Productions, Firaxis Games, and Tilted Mill Entertainment to develop several games under the Sim brand.
An eSIM (embedded SIM) is a form of SIM card that is embedded directly into a device as software installed onto a eUICC chip. First released in March 2016, eSIM is a global specification by the GSMA that enables remote SIM provisioning ; end-users can change mobile network operators without the need to physically swap a SIM from the device.
The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts.The franchise has sold nearly 200 million copies worldwide, and is one of the best-selling video game series of all time.
SimSafari is a construction and management simulation game released by Maxis on March 19, 1998. It is similar to SimPark , except that the park is set in Africa rather than in North America, and therefore has African animals and plants.
The amount of pre-developed land also varies but most of the islands are largely nondeveloped when a new simulation begins. Each scenario has objectives and win/lose conditions. Each map can be started with the scenario objectives turned on or off, and the simulation can continue in free form after successfully completing the initial task.