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  2. Graph (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Graph_(abstract_data_type)

    In computer science, a graph is an abstract data type that is meant to implement the undirected graph and directed graph concepts from the field of graph theory within mathematics. A graph data structure consists of a finite (and possibly mutable) set of vertices (also called nodes or points ), together with a set of unordered pairs of these ...

  3. Adjacency list - Wikipedia

    en.wikipedia.org/wiki/Adjacency_list

    This undirected cyclic graph can be described by the three unordered lists {b, c}, {a, c}, {a, b}. In graph theory and computer science, an adjacency list is a collection of unordered lists used to represent a finite graph. Each unordered list within an adjacency list describes the set of neighbors of a particular vertex in the graph.

  4. Tree (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Tree_(graph_theory)

    A forest is an undirected graph in which any two vertices are connected by at most one path, or equivalently an acyclic undirected graph, or equivalently a disjoint union of trees. [2] A directed tree, [3] oriented tree, [4] [5] polytree, [6] or singly connected network [7] is a directed acyclic graph (DAG) whose underlying undirected graph is ...

  5. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    In graph theory and theoretical computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph.A path is called simple if it does not have any repeated vertices; the length of a path may either be measured by its number of edges, or (in weighted graphs) by the sum of the weights of its edges.

  6. GraphStream - Wikipedia

    en.wikipedia.org/wiki/GraphStream

    GraphStream [2] [3] is a graph handling Java library that focuses on the dynamics aspects of graphs. [4] Its main focus is on the modeling of dynamic interaction networks of various sizes. The goal of the library is to provide a way to represent graphs and work on it.

  7. Kruskal's algorithm - Wikipedia

    en.wikipedia.org/wiki/Kruskal's_algorithm

    For a graph with E edges and V vertices, Kruskal's algorithm can be shown to run in time O(E log E) time, with simple data structures. Here, O expresses the time in big O notation , and log is a logarithm to any base (since inside O -notation logarithms to all bases are equivalent, because they are the same up to a constant factor).

  8. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    In computer science, Prim's algorithm is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The algorithm operates by building this tree one vertex at a ...

  9. Component (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Component_(graph_theory)

    A graph with three components. In graph theory, a component of an undirected graph is a connected subgraph that is not part of any larger connected subgraph. The components of any graph partition its vertices into disjoint sets, and are the induced subgraphs of those sets. A graph that is itself connected has exactly one component, consisting ...