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Castling is the only move in chess in which two pieces are moved at once. [3] Castling with the king's rook is called kingside castling, and castling with the queen's rook is called queenside castling. In both algebraic and descriptive notations, castling kingside is written as 0-0 and castling queenside as 0-0-0.
Ordered by chess opening: . Albin Countergambit: Lasker Trap; Blackmar–Diemer Gambit: Halosar Trap; Bogo-Indian Defence: Monticelli Trap; Budapest Gambit: Kieninger Trap; Englund Gambit Trap
Finally, the rules around castling and en passant captures were standardized – variations in these rules persisted in Italy until the late 19th century. The resulting standard game is sometimes referred to as Western chess [ 91 ] or international chess , [ 92 ] particularly in Asia where other games of the chess family such as xiangqi are ...
Castling consists of moving the king two squares towards a rook, then placing the rook on the other side of the king, adjacent to it. Castling is only permissible if all of the following conditions hold: [11] The king and rook involved in castling must not have previously moved; There must be no pieces between the king and the rook;
When castling, the king moves two squares horizontally toward one of its rooks, and that rook is placed on the square over which the king crossed. Castling is permissible under the following conditions: Neither the king nor the castling rook have previously moved. No squares between the two pieces are occupied. The king is not in check.
The rook cannot jump over pieces. The rook may capture an enemy piece by moving to the square on which the enemy piece stands, removing it from play. The rook also participates with the king in a special move called castling, wherein it is transferred to the square crossed by the king after the king is shifted two squares toward the rook.
The rule is also known as repetition of position and, in the USCF rules, as triple occurrence of position. [1] Two positions are by definition "the same" if the same types of pieces occupy the same squares, the same player has the move, the remaining castling rights are the same and the possibility to capture en passant is the same. The ...
The rules can be grouped into categories, from the most innocuous (starting position) to the most dramatic (adding chance/randomness to the gameplay after the initial piece placement). If a variant changes rules from multiple categories, it belongs to the sub-section below corresponding to the later-listed category. Starting position and armies