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  2. AI: When a Robot Writes a Play - Wikipedia

    en.wikipedia.org/wiki/AI:_When_a_Robot_Writes_a_Play

    The play is the first result of the THEaiTRE research project, aiming to commemorate the centenary of the R.U.R. play by Karel Čapek by investigating to what extent artificial intelligence could be used to create theatre play scripts. [1] [2] [3] The script of the play was created using the THEaiTRobot tool, [4] based on the GPT-2 language ...

  3. Theaitre - Wikipedia

    en.wikipedia.org/wiki/Theaitre

    Theaitre (stylized as THEaiTRE) is an interdisciplinary research project investigating to what extent artificial intelligence is able to generate theatre play scripts. [1] The first theatre play produced within the project, AI: When a Robot Writes a Play, premiered online on February 26, 2021. [2]

  4. Hallucination (artificial intelligence) - Wikipedia

    en.wikipedia.org/wiki/Hallucination_(artificial...

    In the field of artificial intelligence (AI), a hallucination or artificial hallucination (also called bullshitting, [1] [2] confabulation [3] or delusion [4]) is a response generated by AI that contains false or misleading information presented as fact.

  5. Roko's basilisk - Wikipedia

    en.wikipedia.org/wiki/Roko's_basilisk

    On 23 July 2010, [12] LessWrong user Roko posted a thought experiment to the site, titled "Solutions to the Altruist's burden: the Quantum Billionaire Trick". [13] [1] [14] A follow-up to Roko's previous posts, it stated that an otherwise benevolent AI system that arises in the future might pre-commit to punish all those who heard of the AI before it came to existence, but failed to work ...

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  7. ELIZA - Wikipedia

    en.wikipedia.org/wiki/ELIZA

    A conversation with Eliza. ELIZA is an early natural language processing computer program developed from 1964 to 1967 [1] at MIT by Joseph Weizenbaum. [2] [3] Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part of the program, but had no ...

  8. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

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