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Over 20,000 years before World of Warcraft, the ancient ancestors of modern dragons, known simply as "proto-dragons", made a deal with a race of godlike beings known as the Titans, who empowered them with magic to transform them into the modern dragons. The dragons are divided into five dragonflights, distinct organizations each led by a ...
World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X.Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. [3]
Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment.The series is made up of six core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, Hearthstone, and Warcraft Rumble.
The cutscene in the original Pac-Man game exaggerated the effect of the Energizer power pellet power-up. [1]A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay.
The Skyriding feature, initially introduced in Dragonflight as Dragonriding, allows players to explore the new zones at a fast pace while using various in-game mounts. The Delves feature has players tackle instanced content alongside a dedicated NPC companion and provides solo or cooperative play for up to five players to defeat bosses and ...
The player can also turn the camera around the character, allowing a 360° view of the surroundings. The world of Lightning Returns, as with Final Fantasy XIII and its sequel XIII-2, is rendered to scale with the character who navigates the world on foot. In one area, the player can use chocobos, a recurring animal in the Final Fantasy series.
Warcraft III: Reign of Chaos is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to Warcraft: Orcs & Humans, after Warcraft II: Tides of Darkness, the third game set in the Warcraft fictional universe, and the first to be rendered in three dimensions.
The player can switch between the two by visiting the inn. If one character dies in the dungeon, the other can "resurrect" him/her by finding the corpse. The character development system revolves mainly around a five-point chart representing which statistics will be increased in the character upon raising his/her level.