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  2. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    A finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time.

  3. Deterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Deterministic_finite_automaton

    An example of a deterministic finite automaton that accepts only binary numbers that are multiples of 3. The state S 0 is both the start state and an accept state. For example, the string "1001" leads to the state sequence S 0, S 1, S 2, S 1, S 0, and is hence accepted.

  4. State diagram - Wikipedia

    en.wikipedia.org/wiki/State_diagram

    A directed graph. A classic form of state diagram for a finite automaton (FA) is a directed graph with the following elements (Q, Σ, Z, δ, q 0, F): [2] [3]. Vertices Q: a finite set of states, normally represented by circles and labeled with unique designator symbols or words written inside them

  5. Automata theory - Wikipedia

    en.wikipedia.org/wiki/Automata_theory

    An automaton with a finite number of states is called a finite automaton (FA) or finite-state machine (FSM). The figure on the right illustrates a finite-state machine, which is a well-known type of automaton. This automaton consists of states (represented in the figure by circles) and transitions (represented by arrows).

  6. Event-driven finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Event-driven_finite-state...

    In computation, a finite-state machine (FSM) is event driven if the transition from one state to another is triggered by an event or a message.This is in contrast to the parsing-theory origins of the term finite-state machine where the machine is described as consuming characters or tokens.

  7. Nondeterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Nondeterministic_finite...

    On the consumption of the last input symbol, if one of the current states is a final state, the machine accepts the string. A string of length n can be processed in time O(ns 2), [15] and space O(s). Create multiple copies. For each n way decision, the NFA creates up to n−1 copies of the machine. Each will enter a separate state.

  8. Algorithmic state machine - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_State_Machine

    The algorithmic state machine (ASM) is a method for designing finite-state machines (FSMs) originally developed by Thomas E. Osborne at the University of California, Berkeley (UCB) since 1960, [1] introduced to and implemented at Hewlett-Packard in 1968, formalized and expanded since 1967 and written about by Christopher R. Clare since 1970.

  9. Extended finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Extended_finite-state_machine

    In an extended finite-state machine (EFSM) model, the transition can be expressed by an “if statement” consisting of a set of trigger conditions. If trigger conditions are all satisfied, the transition is fired, bringing the machine from the current state to the next state and performing the specified data operations .