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because the argument to f must be a variable integer, but i is a constant integer. This matching is a form of program correctness, and is known as const-correctness.This allows a form of programming by contract, where functions specify as part of their type signature whether they modify their arguments or not, and whether their return value is modifiable or not.
The first two of these, const and volatile, are also present in C++, and are the only type qualifiers in C++. Thus in C++ the term " cv -qualified type" (for c onst and v olatile) is often used for "qualified type", while the terms " c -qualified type" and " v -qualified type" are used when only one of the qualifiers is relevant.
In C and C++, constructs such as pointer type conversion and union — C++ adds reference type conversion and reinterpret_cast to this list — are provided in order to permit many kinds of type punning, although some kinds are not actually supported by the standard language.
Even functions can be const in C++. The meaning here is that only a const function may be called for an object instantiated as const; a const function doesn't change any non-mutable data. C# has both a const and a readonly qualifier; its const is only for compile-time constants, while readonly can be used in constructors and other runtime ...
However, it is possible to write a user-defined function which the user tells the compiler if a value is of a certain type of not. Such a function is called type guard, and is declared with a return type of x is Type, where x is a parameter or this, in place of boolean.
To elaborate on the above example, consider a base class with no virtual functions. Whenever the base class calls another member function, it will always call its own base class functions. When we derive a class from this base class, we inherit all the member variables and member functions that were not overridden (no constructors or destructors).
It returns a reference to std::type_info object, which exists until the end of the program. [8] The use of typeid , in a non-polymorphic context, is often preferred over dynamic_cast< class_type > in situations where just the class information is needed, because typeid is always a constant-time procedure, whereas dynamic_cast may need to ...
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