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Choose Your Own Adventure, as published by Bantam Books, was one of the most popular children's series during the 1980s and 1990s, selling more than 250 million copies between 1979 and 1998. [2] The series has been translated into 40 languages.
Edward Packard (born February 16, 1931) is an American author, creator of the Choose Your Own Adventure book concept and author of over 50 books in the series. [1] [2] [3] The genre that Packard invented, in which the reader chooses what happens, has come to be called "interactive fiction". [4]
The success of R.L. Stine's Goosebumps horror novels inspired a flood of children's horror books, including this Choose Your Own Adventure spin-off series. The same year, Goosebumps began the Give Yourself Goosebumps series under a similar concept. Some of the following titles have been made into computer games/movies by Multipath Movies
The Choose Your Own Adventure series published 184 titles through Bantam Books between 1979 and 1998, including many by Montgomery himself and several by his sons Ramsey and Anson. It was one of the most popular children's series of all time, with over 250 million books in print.
Authors that have written works in the Choose Your Own Adventure series. Pages in category "Choose Your Own Adventure writers" The following 11 pages are in this category, out of 11 total.
Time Machine is a series of children's novels published in the United States by Bantam Books from 1984 to 1989, similar to their more successful Choose Your Own Adventure line of "interactive" novels. Each book was written in the second person, with the reader choosing how the story should progress.
Choose your favorite pair, and don't forget to tag your own partner or sidekick. #1 Tom and Jerry Tom and Jerry are the ultimate cat-and-mouse duo, amusing us with their endless game of chase.
Adventure gamebooks incorporate elements from Choose Your Own Adventure books and role-playing solitaire adventures. The books involve a branching path format in order to move between sections of text, but the reader creates a character as in a role-playing game, and resolves actions using a game-system.