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  2. Alpha–beta pruning - Wikipedia

    en.wikipedia.org/wiki/Alphabeta_pruning

    Alphabeta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games ( Tic-tac-toe , Chess , Connect 4 , etc.).

  3. Expectiminimax - Wikipedia

    en.wikipedia.org/wiki/Expectiminimax

    Bruce Ballard was the first to develop a technique, called *-minimax, that enables alpha-beta pruning in expectiminimax trees. [3] [4] The problem with integrating alpha-beta pruning into the expectiminimax algorithm is that the scores of a chance node's children may exceed the alpha or beta bound of its parent, even if the weighted value of each child does not.

  4. Killer heuristic - Wikipedia

    en.wikipedia.org/wiki/Killer_heuristic

    The killer heuristic attempts to produce a cutoff by assuming that a move that produced a cutoff in another branch of the game tree at the same depth is likely to produce a cutoff in the present position, that is to say that a move that was a very good move from a different (but possibly similar) position might also be a good move in the ...

  5. Decision tree pruning - Wikipedia

    en.wikipedia.org/wiki/Decision_tree_pruning

    Pre-pruning procedures prevent a complete induction of the training set by replacing a stop criterion in the induction algorithm (e.g. max. Tree depth or information gain (Attr)> minGain). Pre-pruning methods are considered to be more efficient because they do not induce an entire set, but rather trees remain small from the start.

  6. Principal variation search - Wikipedia

    en.wikipedia.org/wiki/Principal_variation_search

    Principal variation search (sometimes equated with the practically identical NegaScout) is a negamax algorithm that can be faster than alphabeta pruning. Like alphabeta pruning, NegaScout is a directional search algorithm for computing the minimax value of a node in a tree. It dominates alphabeta pruning in the sense that it will never ...

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  8. Chou–Fasman method - Wikipedia

    en.wikipedia.org/wiki/Chou–Fasman_method

    If p(t) exceeds an arbitrary cutoff value (originally 7.5e–3), the mean of the p(j)'s exceeds 1, and p(t) exceeds the alpha helix and beta sheet probabilities for that window, then a turn is predicted. If the first two conditions are met but the probability of a beta sheet p(b) exceeds p(t), then a sheet is predicted instead.

  9. Bipolar junction transistor - Wikipedia

    en.wikipedia.org/wiki/Bipolar_junction_transistor

    Download as PDF; Printable version; ... Alpha and beta are related by the following identities: ... Cut-off E > B > C: Reverse: Forward: Reverse-active