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  2. Sound Retrieval System - Wikipedia

    en.wikipedia.org/wiki/Sound_Retrieval_System

    SRS. Sound Retrieval System (SRS) is a patented psychoacoustic 3D audio processing technology originally invented by Arnold Klayman in the early 1980s. [citation needed] The SRS technology applies head-related transfer functions (HRTFs) to create an immersive 3D soundfield using only two speakers, widening the "sweet spot", creating a more spacious sense of ambience, and producing strong ...

  3. SRS - Wikipedia

    en.wikipedia.org/wiki/SRS

    Cirrus SRS, a light-sport aircraft; Sound Retrieval System, an audio processing technology; Space research service, a radiocommunication service using spacecraft or other objects in space; Spatial reference system, used to locate geographical entities by coordinate; Supplementary Restraint System, a type of automobile airbag

  4. SRS Labs - Wikipedia

    en.wikipedia.org/wiki/SRS_Labs

    SRS Labs, Inc. was a Santa Ana, California-based audio technology engineering company that specialized in audio enhancement solutions for wide variety of consumer electronic devices. Originally a part of Hughes Aircraft Company , [ when? ] the audio division developed the Sound Retrieval System technology, and in 1993 was separated off to form ...

  5. QSound - Wikipedia

    en.wikipedia.org/wiki/QSound

    3D positional processing like QSound, the multi-channel QSystem professional processor used in the production of pop music and film audio, is distinct from stereo expansion like QSound QXpander or SRS Sound Retrieval System. Positional 3D audio processing is a producer-side technology. It is applied to individual instruments or sound effects ...

  6. DTS, Inc. - Wikipedia

    en.wikipedia.org/wiki/DTS,_Inc.

    DTS Headphone:X is a spatial audio technology, sometimes referred to as DTS Headphone:X "v2.0" or even "v2.0 7.1", [39] if the technology is to be licensed out to companies and not implemented by DTS themselves (through 1st party applications such as DTS Sound Unbound and others), where usually on non-PC devices such as video game consoles can ...

  7. Audio mining - Wikipedia

    en.wikipedia.org/wiki/Audio_mining

    Audio mining is used in areas such as musical audio mining (also known as music information retrieval), which relates to the identification of perceptually important characteristics of a piece of music such as melodic, harmonic or rhythmic structure. Searches can then be carried out to find pieces of music that are similar in terms of their ...

  8. Sound recognition - Wikipedia

    en.wikipedia.org/wiki/Sound_recognition

    Sound recognition is a technology, which is based on both traditional pattern recognition theories and audio signal analysis methods. Sound recognition technologies contain preliminary data processing, feature extraction and classification algorithms. Sound recognition can classify feature vectors.

  9. Retrieval-based Voice Conversion - Wikipedia

    en.wikipedia.org/wiki/Retrieval-Based_Voice...

    Retrieval-based Voice Conversion (RVC) is an open source voice conversion AI algorithm that enables realistic speech-to-speech transformations, accurately preserving the intonation and audio characteristics of the original speaker.