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  2. Automatic item generation - Wikipedia

    en.wikipedia.org/wiki/Automatic_Item_Generation

    According to research results, the items show a good Rasch model fit, and rule-based generation can explain the item difficulty. [42] The first known item matrix generator was designed by Embretson, [43] [14] and her automatically generated items demonstrated good psychometric properties, as it is shown by Embretson and Reise. [44]

  3. AlphaDev - Wikipedia

    en.wikipedia.org/wiki/AlphaDev

    AlphaDev discovered new sorting algorithms, which led to up to 70% improvements in the LLVM libc++ sorting library for shorter sequences and about 1.7% improvements for sequences exceeding 250,000 elements. These improvements apply to the uint32, uint64 and float data types for ARMv8, Intel Skylake and AMD Zen 2 CPU architectures.

  4. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    The levels in Spelunky are procedurally generated by rearranging premade tiles of geometry into a level with an entrance, exit, a solvable path between the two, and obstacles to that path. [2] Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3]

  5. Bitonic sorter - Wikipedia

    en.wikipedia.org/wiki/Bitonic_sorter

    Bitonic mergesort is a parallel algorithm for sorting. It is also used as a construction method for building a sorting network.The algorithm was devised by Ken Batcher.The resulting sorting networks consist of (⁡ ()) comparators and have a delay of (⁡ ()), where is the number of items to be sorted. [1]

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  7. Cheat Engine - Wikipedia

    en.wikipedia.org/wiki/Cheat_Engine

    Cheat Engine (CE) is a proprietary, closed source [5] [6] memory scanner/debugger created by Eric Heijnen ("Byte, Darke") for the Windows operating system in 2000. [7] [8] Cheat Engine is mostly used for cheating in computer games and is sometimes modified and recompiled to support new games.

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