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  2. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    Technically, the model developed for MakeHuman is: Light and optimized for subdivision surfaces modelling (15,128 vertices). Quads only. The human mesh itself is triangles free, using Catmull-Clark subdivision for extra resolution to base meshes, see also polygon mesh. Only E(5) Pole and the N(3) Pole, without holes and without 6-edge poles.

  3. Interactive skeleton-driven simulation - Wikipedia

    en.wikipedia.org/wiki/Interactive_skeleton...

    Methods for simulating deformation, such as changes of shapes, of dynamic bodies involve intensive calculations, and several models have been developed. Some of these are known as free-form deformation, skeleton-driven deformation, dynamic deformation and anatomical modelling.

  4. ZygoteBody - Wikipedia

    en.wikipedia.org/wiki/ZygoteBody

    ZygoteBody, formerly Google Body, is a web application by Zygote Media Group that renders manipulable 3D anatomical models of the human body. Several layers, from muscle tissues down to blood vessels, can be removed or made transparent to allow better study of individual body parts. Most of the body parts are labelled and are searchable.

  5. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    Example of a T-posing model in MakeHuman software.. In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T.

  6. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  7. 3D Content Retrieval - Wikipedia

    en.wikipedia.org/wiki/3D_Content_Retrieval

    This method describes 3D models by using a skeleton. The skeleton encodes the geometric and topological information in the form of a skeletal graph and uses graph matching techniques to match the skeletons and compare them. [1] However, this method requires a 2-manifold input model, and it is very sensitive to noise and details.

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  9. Anatomical model - Wikipedia

    en.wikipedia.org/wiki/Anatomical_model

    Some models may have changeable genital inserts and other interchangeable parts which permit a unisex model to represent an individual of either sex. [citation needed] Although 3D computer models of anatomy now exist as an alternative, physical anatomical models still have advantages in providing insight into anatomy. [2]