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  2. Canvas element - Wikipedia

    en.wikipedia.org/wiki/Canvas_element

    The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.

  3. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    It uses the HTML5 canvas element and is accessed using Document Object Model (DOM) interfaces. WebGL 2.0 is based on OpenGL ES 3.0. It guarantees the availability of many optional extensions of WebGL 1.0, and exposes new APIs. [7] Automatic memory management is provided implicitly by JavaScript. [4]

  4. Modernizr - Wikipedia

    en.wikipedia.org/wiki/Modernizr

    When it runs, it creates a global object called Modernizr that contains a set of Boolean properties for each feature it can detect. For example, if a browser supports the canvas API, the Modernizr.canvas property will be true. If the browser does not support the canvas API, the Modernizr.canvas property will be false:

  5. Dynamic HTML - Wikipedia

    en.wikipedia.org/wiki/Dynamic_HTML

    The object model provides programmatic access to styles. This means you can change inline styles on individual elements and change style rules using simple JavaScript programming. Inline styles are CSS style assignments that have been applied to an element using the style attribute.

  6. Canvas (GUI) - Wikipedia

    en.wikipedia.org/wiki/Canvas_(GUI)

    Examples of libraries which include such a canvas module include: in C++, KDE Plasma Workspaces Corona canvas; the Canvas element in HTML5; for Java, the AWT library Canvas; for Java, the Java FX library Canvas [permanent dead link ‍] for Java, the Swing library Canvas; for Java, the SWT library Canvas, associated with Eclipse

  7. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    This is an accepted version of this page This is the latest accepted revision, reviewed on 13 February 2025. High-level programming language Not to be confused with Java (programming language), Javanese script, or ECMAScript. JavaScript Screenshot of JavaScript source code Paradigm Multi-paradigm: event-driven, functional, imperative, procedural, object-oriented Designed by Brendan Eich of ...

  8. Comparison of HTML5 and Flash - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_HTML5_and_Flash

    AIR only: full create/read/write access to file system [48] Bitmap manipulation Depends ~95% support for canvas element [49] Yes, via BitmapData class [50] Binary manipulation Yes Yes, via JavaScript Typed Arrays [51] Yes, via ByteArray class [52] Large binary data: No Via Web Sockets to stream binary or other data Yes, embedded or streaming ...

  9. Phaser (game framework) - Wikipedia

    en.wikipedia.org/wiki/Phaser_(game_framework)

    Phaser is a 2D game framework used for making HTML5 games for desktop and mobile. [1] It is free software developed by Photon Storm. [2]Phaser uses both a canvas and WebGL renderer internally and can automatically swap between them based on browser support.