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  2. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Studies have mainly reported health problems in children, mainly boys. Several specific names have been given to video-game related health problems, for example PlayStation thumb, Nintendinitis and acute Wiiitis; however, the literature does not seem to support these as truly separate disease entities. [11]

  3. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    The first psychometric test to assess IGD was the Internet Gaming Disorder Test (IGD-20). [27] This test includes 20 questions designed to assess the extent of problems caused by disordered gaming and the degree of symptoms experienced by gamers. The test was first published in a journal article published in the PLoS ONE journal on 14 October 2014.

  4. How gaming studios are fighting back against a toxic work ...

    www.aol.com/finance/gaming-studios-fighting-back...

    Studios large and small are rejecting the tradition of video game crunch.

  5. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    There have been many debates on the social effects of video games on players and broader society, as well as debates within the video game industry.Since the early 2000s, advocates of video games have emphasized their use as an expressive medium, arguing for their protection under the laws governing freedom of speech and also as an educational tool.

  6. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    If someone does not get an adequate amount of sleep, it can affect their behavior and performance for the day. [16] High amounts of screen time also can significantly affect a person's mental health, although some have called these findings into question. [35] Excessive screen usages is linked with many mental health effects in children.

  7. Crunch (video games) - Wikipedia

    en.wikipedia.org/wiki/Crunch_(video_games)

    "Crunch time" is the point at which the team is thought to be failing to achieve milestones needed to launch a game on schedule. The complexity of work flow, reliance on third-party deliverables, and the intangibles of artistic and aesthetic demands in video-game creation create difficulty in predicting milestones. [3]

  8. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Gaming has also changed the look of content-driven curriculum in schools. In content-driven media, people learn by being told and reflecting on what they are told. In gaming, game designers create digital environments and game levels that shape, facilitate and even teach problem solving. [2]

  9. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    In one study, the researchers selected seventeen subjects with online gaming addiction and another seventeen naive internet users who rarely used the internet. Using a magnetic resonance imaging scanner, they performed a scan to "acquire 3-dimensional T1-weighted images" of the subject's brain.