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  2. Marching Illini - Wikipedia

    en.wikipedia.org/wiki/Marching_Illini

    In fall 2020, the band did not play live performances for football in Memorial Stadium because of COVID-19 virus restrictions, and struggled to hold rehearsals online due to latency issues over Zoom. [6] In Memorial Stadium, a surrogate band of 300 photographic cardboard cutouts of all the band members was set up in the band section.

  3. Corrupted Blood incident - Wikipedia

    en.wikipedia.org/wiki/Corrupted_Blood_incident

    The Corrupted Blood debuff being spread among characters in Ironforge, one of World of Warcraft's in-game cities. The Corrupted Blood incident (also known as the World of Warcraft pandemic) [1] [2] took place between September 13 and October 8, 2005, in World of Warcraft, a massively multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment.

  4. Wowhead - Wikipedia

    en.wikipedia.org/wiki/Wowhead

    Wowhead is a website that provides a searchable database, internet forum, guides and player character services for the popular massively multiplayer online role-playing game World of Warcraft. It is owned and operated by ZAM Network LLC ( doing business as Fanbyte), [ 1 ] [ 2 ] [ 3 ] a subsidiary of the Chinese company Tencent .

  5. Broadcast delay - Wikipedia

    en.wikipedia.org/wiki/Broadcast_delay

    As a result, until today, many live programs, such as music and talent competition shows, are usually tape delayed for the western half of the country and aired as-live (although they may include edits to streamline the broadcast or resolve technical faults). Australian network television schedule is largely patterned from the U.S. format.

  6. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag , as it is known in gaming circles , refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  7. Blizzard Entertainment - Wikipedia

    en.wikipedia.org/wiki/Blizzard_Entertainment

    Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California, and a subsidiary of Activision Blizzard.Originally founded in 1991, the company is best known for producing the highly influential massively multiplayer online role-playing game World of Warcraft (2004), as well as the multi-million selling video game franchises Diablo, StarCraft and ...

  8. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

  9. PvPGN - Wikipedia

    en.wikipedia.org/wiki/PvPGN

    PvPGN (Player vs Player Gaming Network) is a free and open source software project offering emulation of various gaming network servers. It is published under the GPL and based upon bnetd.