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  2. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    compare two doubles, -1 on NaN dconst_0 0e 0000 1110 → 0.0 push the constant 0.0 (a double) onto the stack dconst_1 0f 0000 1111 → 1.0 push the constant 1.0 (a double) onto the stack ddiv 6f 0110 1111 value1, value2 → result divide two doubles dload 18 0001 1000 1: index → value load a double value from a local variable #index: dload_0 26

  3. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.

  4. Java bytecode - Wikipedia

    en.wikipedia.org/wiki/Java_bytecode

    Java bytecode is the instruction set of the Java virtual machine (JVM), the language to which Java and other JVM-compatible source code is compiled. [1] Each instruction is represented by a single byte , hence the name bytecode , making it a compact form of data .

  5. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.

  6. Exception handling syntax - Wikipedia

    en.wikipedia.org/wiki/Exception_handling_syntax

    Exception handling syntax is the set of keywords and/or structures provided by a computer programming language to allow exception handling, which separates the handling of errors that arise during a program's operation from its ordinary processes.

  7. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In computer science, futures, promises, delays, and deferreds are constructs used for synchronizing program execution in some concurrent programming languages.Each is an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete.

  8. Parallax Propeller - Wikipedia

    en.wikipedia.org/wiki/Parallax_Propeller

    Extending this technique, a Propeller can be set up to respond to eight independent interrupt lines with essentially zero handling delay. Alternately, one line can be used to signal the interrupt, and then additional input lines can be read to determine the nature of the event.

  9. EarSketch - Wikipedia

    en.wikipedia.org/wiki/EarSketch

    Here are some examples: One of the basic functions of EarSketch is fitMedia(), which places a sample sound in the Digital Audio Workstation. Another important function is MakeBeat(), that takes as input a string and a file name. The string corresponds to times when the file should be played, sustained, or when there should be silence.