When.com Web Search

  1. Ad

    related to: how to start an explanation paragraph example for kids paper games printable

Search results

  1. Results From The WOW.Com Content Network
  2. Paper-and-pencil game - Wikipedia

    en.wikipedia.org/wiki/Paper-and-pencil_game

    In recent times, they have been supplanted by mobile games. [2] Some popular examples of pencil-and-paper games include tic-tac-toe, sprouts, dots and boxes, hangman, MASH, paper soccer, and spellbinder. [3] The term is unrelated to the use in role-playing games to differentiate tabletop games from role-playing video games.

  3. MASH (game) - Wikipedia

    en.wikipedia.org/wiki/MASH_(game)

    Player 2 then begins to draw a swirl on a separate piece of paper. Player 1 says "Stop" at a time they choose after waiting at least 3 seconds, and player 2 stops and draws a line through the swirl from the endpoint to the starting point. They then count how many times the swirl intercepts the line drawn.

  4. Nut graph - Wikipedia

    en.wikipedia.org/wiki/Nut_graph

    In the case of a two-paragraph extended lede, the nut graph follows those two, as needed; hence, the nut graph is generally the second or third paragraph following a journalistic lede. [2]: 262 In many news stories, the essential facts of a story are included in the lede, a story's opening paragraph of 2-3 sentences.

  5. Game - Wikipedia

    en.wikipedia.org/wiki/Game

    Movies and books are cited as examples of non-interactive entertainment. If no goals are associated with a plaything, it is a toy. (Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) The Sims and SimCity are toys, not games.) If it has goals, a plaything is a challenge.

  6. Racetrack (game) - Wikipedia

    en.wikipedia.org/wiki/Racetrack_(game)

    An example racetrack game with first few moves by two players. Racetrack is a paper and pencil game that simulates a car race, played by two or more players. The game is played on a squared sheet of paper, with a pencil line tracking each car's movement.

  7. Simon Says - Wikipedia

    en.wikipedia.org/wiki/Simon_Says

    Children playing Simon Says with "Simon" (the controller) in the foreground. Simon Says is a children's game for three or more players. One player takes the role of "Simon" and issues instructions (usually physical actions such as "jump in the air" or "stick out your tongue") to the other players, which should be followed only when succeeding the phrase "Simon says".

  8. Telephone game - Wikipedia

    en.wikipedia.org/wiki/Telephone_game

    For example the British zoologist Mark Ridley in his book Mendel's demon used the game as an analogy for the imperfect transmission of genetic information across multiple generations. [ 33 ] [ 34 ] In another example, Richard Dawkins used the game as a metaphor for infidelity in memetic replication, referring specifically to children trying to ...

  9. Consequences (game) - Wikipedia

    en.wikipedia.org/wiki/Consequences_(game)

    Each player is given a sheet of paper, and all are told to write down a word or phrase to fit a description ("an animal"), optionally with some extra words to make the story. Each player then folds the paper over to hide the most recent line, and hands it to the next person. At the end of the game, the stories are read out. [2]