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The Wanderer is a science fiction novel by American writer Fritz Leiber, published as a paperback original by Ballantine Books in 1964. It won the 1965 Hugo Award for Best Novel . Following its initial paperback edition, The Wanderer was reissued in hardcover by Walker & Co. in 1969, by Gregg Press in 1980, and by the Easton Press in 1991, as ...
Village Book 2 was written by Bryan Hinnen, Mark Holmer, and Mitch Johnson, with Bob Bledsaw, and a cover by Jennell Jaquays [a], and was published by Judges Guild in 1979 as a 64-page book. [ 1 ] Different Worlds Publications later acquired and distributed Judges Guild game products, including Village Book 1 , Village Book 2 , Castle Book I ...
Heroes of the Feywild provides new character theme options, feats, magic items, and more. The book presents three new Feywild races (the Hamadryad, Pixie, and Satyr), and four sets of class alternate features and subclasses: the Berserker (Barbarian subclass), the Skald (Bard subclass), the Protector (Druid subclass), and the Witch (Wizard subclass).
The Wild Beyond the Witchlight is designed to take player characters from level 1 to level 8 in the first 5th Edition adventure set in the Feywild.It is setting neutral allowing the Dungeon Master to transition the players from any starting location to the Prismeer, a Feywild domain of delight, via the Witchlight Carnival with two plot hook options.
Bookclub is a monthly programme, devised by Olivia Seligman and hosted by Jim Naughtie and broadcast on BBC Radio 4.Each month a novel is selected, and its author invited to discuss it.
Researching and writing "The Wanderer" felt like building a case against the countless myths that surround Hickok, Crease said. Many of these myths, he added, make Hickok out to sound crueler and ...
The Northern Catskills "book village" of Hobart, New York, home to around 400 residents, is also home to seven bookstores, making it a dream destination for bibliophiles. The tiny N.Y. town where ...
Patrick Amory reviewed Villages Book I for Different Worlds magazine and stated that "Since the GM is unlikely to have every village in his campaign mapped out in this detail. When a party happens upon a random village, all the GM has to do is flip through this booklet and select an appropriate one." [4]