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The Sims 4: Outdoor Retreat is the first game pack for The Sims 4, released on January 13, 2015. Outdoor Retreat focuses on outdoor camping, similar to a vacation in Three Lakes in The Sims 2: Bon Voyage, [12] [13] and that in the forest lots on Vacation Island featured in The Sims: Vacation. It includes a new destination, many new objects, new ...
Mods for the game such as Real Solar System, Realism Overhaul and Kerbalism can be installed to add more realism to the game by replacing the standard in-game solar system with a 1:1 replica of the real Solar System [23] as well as adding more realistic rocket engines, radiation, life support and other elements to make the game more realistic ...
The simulator also includes a planetarium mode that allows ecliptic and celestial grids to be overlaid onto the star map, along with labels of the constellations and other celestial markers. [9] The planetarium mode can also display labels indicating the location and identity of objects in the Solar System, such as planets, moons, or vessels ...
Falcon 4.0 is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale modern war set in the Korean Peninsula. Falcon 4.0's dynamic campaign engine runs autonomously.
Dean "Rocket" Hall (born 14 May 1981) is a video game designer from New Zealand. He is best known for creating the zombie apocalypse PC game DayZ, which began as a mod and was later developed into its own game under the same title. [2] Hall left the DayZ development team in 2014 to found his own studio, RocketWerkz. [3]
Eagle Dynamics was founded in 1991 by Nick Grey and Igor Tishin, with offices in Moscow and the UK. The company teamed up with Jim Mackonochie of Mindscape [10] [11] and publisher Strategic Simulations to produce its first game, a combat flight simulator.
Wright has earned many awards for his work in game design. He is best known for being the original designer of The Sims series, of which Maxis developed the first entry in 2000. The game spawned multiple sequels, including The Sims 2, The Sims 3, The Sims 4 and their expansion packs.
The game is cited as a little-known forerunner of virtual-life simulator games to follow. [3] [4] One of the earliest dating sims, Tenshitachi no gogo, [5] was released for the 16-bit NEC PC-9801 computer that same year, [6] though dating sim elements can be found in Sega's earlier Girl's Garden in 1984. [7]