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Thinking in Java (ISBN 978-0131872486) is a book about the Java programming language, written by Bruce Eckel and first published in 1998. Prentice Hall published the 4th edition of the work in 2006. The book represents a print version of Eckel’s “Hands-on Java” seminar.
Also, some books in the series are smaller and do not follow the same formatting style as the others. Wiley has also launched an interactive online course with Learnstreet based on its popular book, Java for Dummies, 5th edition. [7] A spin-off board game, Crosswords for Dummies, was produced in the late 1990s. [8]
series) is a product line of how-to and other reference books published by Dorling Kindersley (DK). The books in this series provide a basic understanding of a complex and popular topics. The term "idiot" is used as hyperbole, to reassure readers that the guides will be basic and comprehensible, even if the topics seem intimidating.
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Head First is a series of introductory instructional books to many topics, published by O'Reilly Media.It stresses an unorthodox, visually intensive, reader-involving combination of puzzles, jokes, nonstandard design and layout, and an engaging, conversational style to immerse the reader in a given topic.
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]
An interface in the Java programming language is an abstract type that is used to declare a behavior that classes must implement. They are similar to protocols.Interfaces are declared using the interface keyword, and may only contain method signature and constant declarations (variable declarations that are declared to be both static and final).
A snippet of Java code with keywords highlighted in blue and bold font. In the Java programming language, a keyword is any one of 68 reserved words [1] that have a predefined meaning in the language. Because of this, programmers cannot use keywords in some contexts, such as names for variables, methods, classes, or as any other identifier. [2]
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