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  2. Patterns II - Wikipedia

    en.wikipedia.org/wiki/Patterns_II

    Patterns II is a pencil and paper game developed by Sid Sackson for 3 or more players. It emphasizes the use of inductive logic and scientific analysis to discover a hidden pattern of symbols within a matrix of grid spaces.

  3. File:1903 Laws of the Game.pdf - Wikipedia

    en.wikipedia.org/wiki/File:1903_Laws_of_the_Game.pdf

    File change date and time: 14:28, 19 December 2016: Unique ID of original document: xmp.did:a1d85db4-65e9-4592-a1c3-37953a398cfc: Conversion program: macOS Version 10.14 (Build 18A391) Quartz PDFContext: Encrypted: no: Page size: 595.276 x 841.89 pts (A4) Version of PDF format: 1.3

  4. Template:Football kit/pattern list - Wikipedia

    en.wikipedia.org/wiki/Template:Football_kit/...

    This image is used by the football kit template. For other patterns and instructions see the talk page . Wikimedia Commons has media related to Association football kit templates .

  5. Information set (game theory) - Wikipedia

    en.wikipedia.org/wiki/Information_set_(game_theory)

    Below, the normal form for both of these games is shown as well. The first game is simply sequential―when player 2 makes a choice, both parties are already aware of whether player 1 has chosen O(pera) or F(ootball). The second game is also sequential, but the dotted line shows player 2's information set. This is the common way to show that ...

  6. Determining the outcome of a match (association football)

    en.wikipedia.org/wiki/Determining_the_Outcome_of...

    Most codes of football from before 1863 provided only one means of scoring (typically called the "goal", although Harrow football used the word "base"). [7] The two major exceptions (the Eton field game and Sheffield rules, which borrowed the concept from Eton) both used the "rouge" (a touchdown, somewhat similar to a try in today's rugby) as a tie-breaker.

  7. Game Description Language - Wikipedia

    en.wikipedia.org/wiki/Game_Description_Language

    It is part of the General Game Playing Project at Stanford University. GDL is a tool for expressing the intricacies of game rules and dynamics in a form comprehensible to AI systems through a combination of logic-based constructs and declarative principles. In practice, GDL is often used for General Game Playing competitions and research endeavors.

  8. Rules of Play - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Play

    Rules of Play expresses the perspective that a theoretical framework for interactive design has not yet been established. This is not the first time this has been recognized or explored, but is explored in a fresh way in great detail - with one review stating that: "the book manages to bridge the emerging field of game studies methodologies and design theory".

  9. List of games with concealed rules - Wikipedia

    en.wikipedia.org/wiki/List_of_games_with...

    Games with concealed rules are games where the rules are intentionally concealed from new players, either because their discovery is part of the game itself, or because the game is a hoax and the rules do not exist. In fiction, the counterpart of the first category are games that supposedly do have a rule set, but that rule set is not disclosed.