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Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. [10] Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the ...
Release date: March 11, 2010 OpenGL 4.0 was released alongside version 3.3. It was designed for hardware able to support Direct3D 11. As in OpenGL 3.0, this version of OpenGL contains a high number of fairly inconsequential extensions, designed to thoroughly expose the abilities of Direct3D 11-class hardware.
The current version of XQuartz is a DDX (Device Dependent X [5]) included in the X.Org Server and implements support for hardware-accelerated 2D graphics (in versions prior to 2.1), hardware OpenGL acceleration and integration with Aqua, the macOS graphical user interface (GUI).
Originally, this was a simple integer package. In Mac OS X 10.3, a new floating point one was introduced which ultimately replaced it. The software renderer, though slow, is fast enough for basic applications and kept feature-complete Archived January 8, 2014, at the Wayback Machine with OS X's OpenGL implementation for development purposes.
[21] [22] By default on Windows, Chrome uses the ANGLE (Almost Native Graphics Layer Engine) renderer to translate OpenGL ES to Direct X 9.0c or 11.0, which have better driver support. [23] However, on Linux and Mac OS X, the default renderer is OpenGL. [24] It is also possible to force OpenGL as the renderer on Windows. [23]
In Mac OS X v10.5 Quartz 2D Extreme was renamed to QuartzGL. The Quartz Compositor is the compositing engine used by macOS. In Mac OS X Jaguar and later, the Quartz Compositor can use the graphics accelerator (GPU) to vastly improve composition performance. This technology is known as Quartz Extreme and is enabled automatically on systems with ...
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VMware Fusion's public beta 2 supports hardware-accelerated 3D graphics which utilize the DirectX library up to version 9. [23] Parallels Desktop for Mac version 3.0 introduced support for GPU acceleration, allowing Mac users to play Windows-based games. [24] Parallels Desktop 15 introduced support for DirectX 11, allowing for more modern 3D ...