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  2. NURMS - Wikipedia

    en.wikipedia.org/wiki/NURMS

    NURMS are used in commercial 3D packages such as Autodesk 3ds Max to perform mesh smoothing operations. The mesh smooth modifier in 3ds Max operates by applying this algorithm to a low-polygon mesh and creates a high-polygon smoothed mesh. The new mesh can be dynamically manipulated by the low-polygon mesh to achieve the desired results.

  3. List of building materials - Wikipedia

    en.wikipedia.org/wiki/List_of_building_materials

    This is a list of building materials. Many types of building materials are used in the construction industry to create buildings and structures . These categories of materials and products are used by architects and construction project managers to specify the materials and methods used for building projects .

  4. Siding (construction) - Wikipedia

    en.wikipedia.org/wiki/Siding_(construction)

    Siding or wall cladding is the protective material attached to the exterior side of a wall of a house or other building. Along with the roof, it forms the first line of defense against the elements, most importantly sun, rain/snow, heat and cold, thus creating a stable, more comfortable environment on the interior side.

  5. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    NURBS have the ability to exactly describe circles. Here, the black triangle is the control polygon of a NURBS curve (shown at w=1). The Blue dotted line shows the corresponding control polygon of a B-spline curve in 3D homogeneous coordinates, formed by multiplying the NURBS by the control points by the corresponding weights. The blue ...

  6. Solid Modeling Solutions - Wikipedia

    en.wikipedia.org/wiki/Solid_Modeling_Solutions

    The Bezier subdivision process was utilized, and a second use was a curve offset algorithm, which was based on a polygon offset process that was eventually communicated to and used by SDRC and explained by Tiller and Hanson in their offset paper of 1984. The staff also developed an internal NURBS class taught to about 75 Boeing engineers.

  7. Wire-frame model - Wikipedia

    en.wikipedia.org/wiki/Wire-frame_model

    In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.

  8. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Generally materials will be defined, allowing different portions of the mesh to use different shaders when rendered. UV coordinates Most mesh formats also support some form of UV coordinates which are a separate 2d representation of the mesh "unfolded" to show what portion of a 2-dimensional texture map to apply to different polygons of the mesh.

  9. Material selection - Wikipedia

    en.wikipedia.org/wiki/Material_selection

    Material selection is a step in the process of designing any physical object. In the context of product design, the main goal of material selection is to minimize cost while meeting product performance goals. [1] Systematic selection of the best material for a given application begins with properties and costs of